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Designing Sound

Art and technique of sound design

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Unlimited Dialog “AIRFILL” to Fill your Every Need

July 19, 2013 by Shaun Farley

Guest contribution by Douglas Murray I was inspired to finish this write-up after reading the feature list of the new Zynaptiq UNFILTER plugin. Their web site says: You can also apply the measured filter response from one recording to another – placing the two in the same acoustic  "world”. Or you can create roomtone to fill editing gaps, by applying a measured filter … [Read more...]

Thanks to our December Contributors

December 31, 2012 by Shaun Farley

It's been a great month here on Designing Sound! We took a gamble in November with the new monthly features format, and it's been paying off in spectacular fashion. This site would not be so special without the support and contributions of the community it serves. A hearty round of thanks goes out to this month's guests: Ian Palmer, for his examination of just a few of the … [Read more...]

Panning Reverb Returns

December 24, 2012 by Shaun Farley

Guest contribution by By Douglas Murray OK, here is the ugly truth for film post, or really any surround sound work… Most reverb plug-ins do not sound natural for applications using greater than 1 or 2 speakers. What you don’t want: a reverb that jumps to completely different speakers from the source. What you do want: a reverb that spreads out from the sound and helps localize … [Read more...]

Thanks to our November Contributors

November 30, 2012 by Shaun Farley

We just wanted to take the time to thank our guest contributors this month: For our featured Backgrounds and Ambiences articles...Chris Groegler, Chris Didlick, Douglas Murray, and Tim Prebble...Yann Seznec, Peter Chilvers, Robert Thomas, and Stephan Schütze for discussing interactive mobile applications...and thanks to Chuck Michael and Craig Henighan for sharing their … [Read more...]

Backgrounds: Sound Design Under the Radar

November 20, 2012 by Shaun Farley

Guest article by Douglas Murray Remember, all rules are meant to be broken! With that principle in mind, let's scratch the surface of the grammar and possibilities of an aspect of film sound design: backgrounds (also called BGs, atmospheres or ambiences). Backgrounds offer a powerful opportunity to use sound for maximum impact. Movies essentially need to have background … [Read more...]

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