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Dialogue on the move – panning in Gravity, Cars and Strange Days

January 30, 2014 by Cormac Donnelly

When I saw/heard Gravity last year it set me of on an exploration of dialogue panning to such an extent that I experimented with some fairly extreme panning in the film I was working on at the time. My experiment proved to be, well, inconclusive at best.  So I went back to Gravity to see just how the panning worked within the context of the film, then decided to look beyond it … [Read more...]

Interview: Randy Coppinger

January 28, 2014 by Varun Nair

Randy Coppinger has been dealing with voice and microphones for over sixteen years and is currently Dialog Production Supervisor at Disney Publishing Worldwide. He is active on twitter and his blog with studio anecdotes and thoughts concerning asset management, microphones, acoustics, recording and anything else related to audio and voice. In this interview we tackle topics … [Read more...]

Using Max/MSP To Build a Fictional Language Dialogue System

April 29, 2013 by Jack Menhorn

Guest post by Naila Burney.  A major challenge in video games is to record and manage thousands of dialogue lines. In Mass Effect 3, for example, forty thousand lines were recorded, and in Saints Row: The Third, eighty thousand lines were needed. Having to deal with so much dialogue can be extremely time consuming and expensive.  For this reason, I decided to build a prototype … [Read more...]

Tutorials: Dialogue Editing, Pro Tools Editing Bootcamp

October 3, 2011 by Miguel Isaza

Some great tutorials I've found recently. Dialogue Editing by John Purcell (via sonicskepsi) [youtube]http://www.youtube.com/watch?v=3d5XIzKlWFk[/youtube] Other parts here. Pro Tools Editing Bootcamp (4-part series) by Brent Heber [vimeo]http://vimeo.com/29590577[/vimeo] Part 2 | 3 | 4 … [Read more...]

Interview with Ralph van Dijk – Radio Director

May 23, 2011 by abby

Despite being huge sound design fans, when we listen to any narrative soundtrack, our attention is naturally focused on the voice. "Dialogue is King" - plays a particularly key role when listening to radio, where you don’t have the benefit of pictures to tell the story. I spoke to Ralph van Dijk, who is an award winning, radio commercial’s writer and director, to find out more … [Read more...]

New Book: The Game Audio Tutorial, A Practical Guide to Sound and Music for Interactive Games

March 14, 2011 by Miguel Isaza

Richard Stevens and Dave Raybould have finished a new book the will be published by Focal Press. It's called The Game Audio Tutorial, described as "a practical guide to sound and music for interactive games". They've also launched a website where the readers will be allowed to enjoy some cool stuff, including a unique tutorial game level, twenty 10-minute tutorial videos, a … [Read more...]

Ren Klyce Talks “The Social Network” Mix

February 22, 2011 by Miguel Isaza

The New York Times has published an article featuring Ren Klyce, who shares how was his approach on mixing an  important scene of "The Social Network". As part of our continuing quest to help you win your Oscar pool – and again, not at all as part of an end-of-season notebook dump – the Bagger returns to the hard-to-predict sound design category. When we spoke with Ren Klyce, … [Read more...]

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