Have you ever hit the reset button on your life? The kind where everything you know changes: your job, your home, your community. I think these major resets are happening more than we give them credit for, and yet somehow they always seems to catch us off guard. Resets can happen at any time. Your partner gets an amazing job opportunity that takes you out of state. Or … [Read more...]
Considerations for Creative Field Recording
On developing your ear... I purchased my first field recorder in 2010. Ever since it’s become a vital tool in my sound design process. As a result, I now hear the world in a completely different context. I hear a palette of colors, textures, and techniques with which I can capture many weird and wonderful things. Sometimes I record for the sheer joy of it, out of … [Read more...]
David Sonnenschein Special: Exploring Aesthetics, Pt. 2
This is part 2 of the conversation David and I had about aesthetics. Part 1 can be found here. Designing Sound: So, we've been talking about ways to identify and develop your own personal aesthetic. I'm just wondering, do you feel it's important to track changes in your personal style over the years? Is it beneficial to consider how your aesthetic has changed over the course … [Read more...]
David Sonnenschein Special: Exploring Aesthetics, Pt. 1
David and I sat down for another interview, this time to talk about aesthetics and personal style. We tried to focus on a discussion of one's personal stylistic approach in the contexts of self-development and collaboration. It was a long and interesting discussion, so I'm going to break this up into two posts. Here's part 1 of the transcript... Designing Sound: I wanted to … [Read more...]
Sound Design and Music in “Hunted: The Demon’s Forge”
Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]
Rodney Gates Special: Creating Hand-to-Hand Combat Audio for “Robert Ludlum’s The Bourne Conspiracy”
[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the early 2000’s. More realistic and practical than James Bond, he made for a great character to watch. I loved the tightly-choreographed fight scenes in the films, so when we set out to begin development of a game … [Read more...]
Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms
[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]