Guest Post by Leonard J. Paul Introduction To fit in with May's theme of “destruction” at DesigningSound.org, I wanted to create a patch that demonstrated how Pd (Pure Data) could be used to create interesting sounds of “digital destruction” with a fairly minimal amount of implementation. Hopefully this patch will be helpful for those wanting to learn a bit about Pd. Just to … [Read more...]
DESTROY! …with Caution
I love building things. I spent a great deal of my childhood building all kinds of creations out of LEGO and K’NEX (and I still do). Of course, one of my favorite parts of the building process was the necessary destruction of the older things to make the new. Working with sound, especially taking apart the normal, everyday sounds to build new and interesting sounds, has always … [Read more...]
Tonsturm’s Massive Explosions – Behind the Scenes
Guest contribution by the fine folks at TONSTURM As the theme of this month is destruction we are really happy to be invited on Designing Sound to share our stories about the production and creation of our latest sound effect library: TONSTURM | Massive Explosions: … [Read more...]
Destruction
Sound design is fun, and sometimes...on the good days...it can get messy. Really messy. There aren't a lot of jobs where you get the opportunity to engage in acts of constructive destruction (can we even really say that's a thing?), but sound design is one of those where, occasionally, the practitioner gets to loosen the leash on the reptilian side of the brain a little and … [Read more...]
Audio Implementation Greats #6: Physics Audio [Part 1]
In part one of a two part series on physic sounds in games we'll look at some of the fundamental considerations when designing a system to play back different types of physics sounds. With the help of Kate Nelson from Volition, we'll dig deeper into the way Red Faction Guerrilla handed the needs of their GeoMod 2.0 destruction system and peek behind the curtain of their … [Read more...]