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Game Audio Rewind: 2010

January 4, 2011 by Miguel Isaza

Damian Kastbauer, writer of the audio implementation greats series has published an insane list of game audio links that he collected during the past year. Lots of very informative articles! Now that 2010 is closed out, I just wanted to take a second and round up a batch of links to various projects that I was involved with and get them all lumped into a 'splosion of game … [Read more...]

Audio Implementation Greats #10: Made for the Metronome

January 3, 2011 by lostchocolatelab

[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of  Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]

Game Audio Podcast Episode 4 Available Now

September 24, 2010 by Miguel Isaza

As you may read on the last post of Audio Implementation Greats, the guys of Game Audio Podcast has released a new incredible episode, which includes the following contents: Discussion: Procedural Game audio Special Guests: - Andy Farnell - David Thall - Francois Thibault This months Game Audio Podcast comes packed with Procedural Game Audio goodness. From start to finish … [Read more...]

Audio Implementation Greats #7: Physics Audio [Part 2]

April 14, 2010 by lostchocolatelab

In Part One we took a look at some of the fundamentals involved with orchestrating the sounds of destruction. We continue with another physics system design presented at last years Austin Game Developers Conference and then take a brief look towards where these techniques may be headed. UNLEASH THE KRAKEN In Star Wars: The Force Unleashed we were working with two physics … [Read more...]

Game Sound Study – Footsteps

March 17, 2010 by Miguel Isaza

Damian Kastbauer (author of the "Audio Implementation Greats") has published a really interesting post on his blog with a deep analysis of footsteps in different video games such as Prince of Persia, Dragon Age, Mass Effect, Fallout3, Borderlands, Brutal Legent and more. He also gives global concepts about the recording and implementation of footsteps sounds in video games, … [Read more...]

Game Audio Podcast #3 Available Now

March 12, 2010 by Miguel Isaza

The third Game Audio Podcast is available now for download. This time the discussion is about "Interactive and Dynamic Music", with special guests such as Vincent Diamante (Composer/Sound Designer), Scott Morton (Composer/Sound Designer) and Wilbert Roget (Composer, Music Editor/Implementer). They also talk about some news featuring software such as Hybrid Reverb 2 – Zappa IR … [Read more...]

Audio Implementation Greats #5: Ambient – The Hills are Alive

March 11, 2010 by lostchocolatelab

In a continued attempt to shed light on some of the best examples of Technical Sound Design in the current generation, I'd like to call attention to several titles that have pushed the envelope when it comes to the art of ambience. The all encompassing experience of “being there” in a game, where the sense of place is encapsulated in the sound of the environment. Stepping … [Read more...]

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