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Rewind…Audio Implementation Greats #3: Crackdown – Realtime Worlds

December 13, 2012 by Shaun Farley

In the run-up to this month's reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article may be two years old, but the content remains undeniably relevant. Never one to ignore good suggestions, here we are... One area that has been gaining ground since the early days of EAX on the PC … [Read more...]

Wwise Project Adventure – Damian Kastbauer

September 5, 2012 by Jack Menhorn

I had the wonderful pleasure of throwing Damain Kastbauer some questions about the Wwise Project Adventure which is available with the latest version of Wwise ® – WaveWorks Interactive Sound Engine®   Designing Sound: Tell me a bit about Wwise Project Adventure.  What is it?  What is it's purpose? Damain Kastbauer: "The Wwise Project Adventure - A Handbook for Creating … [Read more...]

Racing Game Sound Study

May 1, 2012 by Michael Taylor

A collection of blog posts, and a special edition of the Game Audio Podcast, have been coordinated by Damian Kastbauer and David Nichols on the dense subject of racing game audio. The remarkably in-depth studies (which feature video examples) rip apart audio techniques for the racing genre, investigating subjects such as tire squeals, surface types, camera perspectives, and of … [Read more...]

Game Audio Podcast #17 – Post GDC Wrap Up 2012

April 29, 2012 by Michael Taylor

The latest edition of the Game Audio Podcast is out, wrapping up a variety of subjects from GDC 2012 with special guest, Michael Raphael of boutique,royalty-free sound library provider Rabbit Ears Audio. Our  hosts also discuss the GANG awards, FMOD Studio, and newly emerging procedural plug-in formats for audio middleware, such as AudioGaming's AudioWeather. You can check out … [Read more...]

Game Audio Podcast #16: GDC 2012

February 27, 2012 by Michael Taylor

A new episode of the Game Audio Podcast is now live. This edition features guests Kenneth Young (MediaMolecule)  and voice over artist DB Cooper discussing a wide range of topics related to the Game Developers Conference, including the submission and approval of sessions. Download the podcast, or listen to it at www.gameaudiopodcast.com … [Read more...]

Game Audio Podcast #15: Origin Stories and Getting In

February 8, 2012 by Michael Taylor

In the latest episode of the Game Audio Podcast, the panel (which includes guests Shannon Potter [Sounddelux DMG], Kristen Quebe [Microsoft Games Studios] and Fryda Wolff [Turtle Rock Studios] ) discuss the varied entry routes taken by audio designers getting into the Games Industry, as well as discussion on the diversity in games studios. Listen to the podcast, or download it … [Read more...]

Game Audio Podcast #14: Storytelling with Sound in Games

January 29, 2012 by Miguel Isaza

The episode #14 of the game audio podcast is available for download now. In this episode we discuss story telling techniques and development, get our geek on with control surfaces and try to solve some music challenges. Anton & Damian are joined by our special guests: Mike Morasky – Valve Emily Ridgway – Emily Industries Lucas van Tol –  Guerrilla Games Listen … [Read more...]

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