Dren McDonald shares his third and final entry on the audio production of Gathering Sky. Written during the game's development, the first two entries focus on keeping an open mind when joining a team late in the game's development and maintaining this flexible mindset while composing and recording a live studio session. In the final entry, a post mortem, McDonald further … [Read more...]
Spectral Analysis: Interview with Saki Kaskamanidis
Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all started back in 1995. I was in a band and our keyboard/synth player, Jeff Van Dyck, was working for EA. He was working on the soundtrack for NHL 96 and needed a guitarist to lay down all the riffs, so he hired me. … [Read more...]
Recording of the Sound Design Panel at MoogFest 2011
Recording of the sound design panel at Moogfest 2011, with Richard Devine, Diego Stocco and Scott Martin Gershin. Moderated by Eric Persing. The recording is divided in 6 parts, which you can watch here. … [Read more...]
Develop: Martin Stig Andersen on “Limbo”
This month's issue of Develop Magazine is now available for download. On its heard about section, John Broomhall talks with Develop award winner Martin Stig Andersen, composer and sound designer of Limbo. GAME AUDIO people are still talking about Limbo. They may be for some time. One leading audio developer recently stated publically they would likely have made a terrible job … [Read more...]
"Watchmen" Sound Panel
SoundWorks Collection has just released a new great video of the team behing the sound of Watchmen. Motion Picture Sound Editors proudly presents a panel discussion and Q&A of the Warner Bros. Pictures/Paramount Pictures/Legendary Pictures feature Watchmen. Directed by Zack Snyder (300, Dawn of the Dead), this epic realization of the famed Watchmen graphic novel takes … [Read more...]
Akira Yamaoka's Sound Design Lecture at GDC 2010
There is a nice article at The Kartel, providing some notes and ideas given by Akira Yamaoka on his lecture at GDC 2010. Check: Surival-horror fanatics, despite their differences, can all agree that the Silent Hill series was revolutionary for creating both an immersive and creepy environment. Through the use of haunting sound effects, and an original soundtrack, sound … [Read more...]
"Observe and Report" – Exclusive Interview with Composer Joseph Stephens
Giving audiences a peek at the day-to-day of Mall Cop Ronnie Barnhardt, "Observe and Report" opened in theaters April 10th. Sound supervisor and re-recording mixer Terry Rodman brought along re-recording mixer Steve Pederson for an old-fashioned mixing stake out on dub 12 at the WB lot. The newly redesigned stage is put through a "normal morning" of prep, HERE. Production sound … [Read more...]