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Art and technique of sound design

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Interview: Rob Bridgett and Game Audio Culture

September 19, 2013 by Jack Menhorn

Rob Bridgett is no stranger to us here at Designing Sound. Constantly writing and engaging in community discussion; Rob has put out a new book called "Game Audio Culture". Here are some questions Damian Kastbauer and I put together for Rob.   Can you tell the few Designing Sound readers who don't know who you are a bit about your background in sound design, game … [Read more...]

Chris Sweetman: Audio Director of “Brink”

May 10, 2011 by Varun Nair

GameSpot has published an interview with Chris Sweetman, the audio director of Splash Damage's upcoming sci-fi game "Brink". He talks about his career and his role as an audio director/sound designer. Splash Damage's upcoming futuristic shooter looks to stands apart from other shooters by focusing on parkour-style movement along with gunplay. The gunplay is what falls into … [Read more...]

Rodney Gates Special: A New Role – Becoming Audio Director

April 29, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] In early June of 2010, I became Sony Online’s Audio Director for San Diego. So how has this experience been so far? I’ll dive into a few points. A Delicate Balancing Act When I started working at this company, my primary focus was as a Senior Sound Designer on “Clone Wars Adventures”. It was very different for me as I was initially … [Read more...]

An Interview with Stefan Strandberg, Audio Director on “Battlefield 3”

April 15, 2011 by Miguel Isaza

Sophia Tong of Sound Byte has published an interview with audio director Stefan Strandberg, who talks about his work on "Battlefield 3". "Many people might think that we are trying to create the ultimate weapon sound in every single case, but it is the other way around. We create sounds that match the palette that we have decided upon. So it is not about creating an awesome gun … [Read more...]

Rodney Gates Special: Exclusive Interview

April 6, 2011 by Miguel Isaza

As usual, below is an interview with this month's guest, Rodney Gates. Designing Sound: How did you get started and How has been the evolution of your career since then? Rodney Gates: In 1996 I attended the Conservatory of Recording Arts and Sciences in Tempe, Arizona. At the time, the focus of the school was on audio / music production with a little bit of post and live sound … [Read more...]

April’s Featured Sound Designer: Rodney Gates

April 4, 2011 by Miguel Isaza

It's always a pleasure to announce a new guest on Designing Sound. During this month, Rodney Gates will be sharing with us a lot of his experiences in the world of sound design and audio direction for video games. Bio "I became interested in sound and music at a young age, making cassette tapes on my Yorx stereo with a crude electret-condenser microphone with old needle-drop … [Read more...]

The Sound of “Brink”

January 20, 2011 by Miguel Isaza

Chris Sweetman, Audio Director at Splash Damage, has published a very interesting article about the sound of "Brink". Let's read: INTRODUCTION I'm Chris Sweetman, Audio Director at Splash Damage, and this developer diary is all about Brink’s sound design. What does an Audio Director do all day? Well, I'm responsible for the quality of everything that is heard in our games, … [Read more...]

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