Guest article by Douglas Murray Remember, all rules are meant to be broken! With that principle in mind, let's scratch the surface of the grammar and possibilities of an aspect of film sound design: backgrounds (also called BGs, atmospheres or ambiences). Backgrounds offer a powerful opportunity to use sound for maximum impact. Movies essentially need to have background … [Read more...]
Building the World in Your Books
Guest contribution by Chris Didlick We are Box of Toys Audio, a music and sound design company with studios in London and Stockholm. We provide audio services for commercials, branding, trailers and all manner of projects. With the ongoing innovation and expansion of digital media we are sometimes offered new and uncharted avenues for creativity, which is why when we were … [Read more...]
Using a Zoom H4n in Ghost Recon: Future Soldier
Guest Contribution by Chris Groegler [vimeo]https://vimeo.com/51064318[/vimeo] Hi, my name is Chris Groegler and I am a Senior Sound Designer at Ubisoft-Red Storm Entertainment. Our latest project was Ghost Recon: Future Soldier where I was audio lead for Multiplayer. We have an audio team of five people and basically all of us have a Zoom H4n audio recorder. We have our Zooms … [Read more...]
And November’s Theme Is…
Welcome to Ambiences month here on Designing Sound. Often referred to as Atmospheres or Backgrounds as well, this element of a program mix deserves more attention than it commonly receives. Though not as present as dialog or hard-synced sound effects, their contribution to the tone "in-the-moment" narrative is no less important. Look for the first featured article in a few … [Read more...]
Sonic Salute: Factory Machinery Ambiences
I had the recent pleasure to receive a copy of Factory Machinery Ambiences from Mikkel Nielsen over at Sonic Salute. It's a pretty cool atmospheric selection of engines and motors and pounding metal. Some blurbs from the library page: Sounds range from plastic foundries, casting machines, and machinery alarms, to giant textile processing units, and medical equipment … [Read more...]
Jim Stout Special: Making Atmosphere Sounds
Jim Stout is back with another video tutorial, showing how to make atmospheric/wind style effects with synths and processing. Tools: Neko | Sylenth 1 | Reaktor … [Read more...]