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Interview: Atsushi Suganuma of Square-Enix Japan

May 30, 2018 by Jack Menhorn

Interview: Atsushi Suganuma of Square-Enix Japan

  Jack Menhorn: Tell us about yourself. What led you into doing sound design for games? Atsushi Suganuma: I am Atsushi Suganuma, I am an audio director at Square-Enix Japan. I worked on both “FINAL FANTASY XV” game development as well as the CG animation feature film “KINGS GLAIVE FINAL FANTASY XV”. On the game side, I was managing our audio team as Audio Lead … [Read more...]

Sunday Sound Thought 15 – Fore | Mid | Back

April 10, 2016 by Shaun Farley

Sunday Sound Thought 15 – Fore | Mid | Back

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'm continuing the "visual vs. sound analogs" stream this week. I feel confident in expecting that everyone … [Read more...]

Big Noise Go Boom: Bass Management and Your Subwoofer

May 13, 2014 by Samuel Ejnes

Big Noise Go Boom: Bass Management and Your Subwoofer

  Let’s talk about surround sound systems for a quick second, shall we? A modern surround sound system, in its simplest form, consists of six channels; Left, Center, Right, Left Surround, Right Surround, and the Low Frequency Effect channel. The first five channels are all fairly self-explanatory, denoting the location of the speaker itself and the channel’s … [Read more...]

DSDG – Noah With Craig Henighan and Coll Anderson

May 11, 2014 by Shaun Farley

DSDG – Noah With Craig Henighan and Coll Anderson

We'll be starting our web chat with Craig and Coll in just a few minutes! Head over to our Google+ page if you want to ask questions when we get to the Q&A. We had a great conversation, and the recording is now available, and remember that this and all of our other previous Designing Sound Discussion Group presentations are archived here. … [Read more...]

Designing Sound Discussion Group – Noah and Atmos

May 6, 2014 by Shaun Farley

Designing Sound Discussion Group – Noah and Atmos

We're happy to announce that we've got another Designing Sound Discussion Group coming this Sunday! We'll be hosting a live chat with Noah's Craig Henighan and Coll Anderson. Given this month's theme, we'll be focusing in on a discussion of the impact of Dolby Atmos on their work for the film. Of course, we won't be restricted to that, so make sure you come with your questions … [Read more...]

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tunepocketTunePocket Music@tunepocket·
26 May 2020

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

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Reel2MReel2Media@Reel2M·
26 May 2020

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

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SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May 2020

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

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asoundeffectA Sound Effect@asoundeffect·
26 May 2020

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

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OblikLinesOblik Lines@OblikLines·
26 May 2020

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

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