Dead Space is one of my favorite videogames and the sound there is really amazing. We have already seen good info about the sound of Dead Space, but here are some more specific questions from an interview that I had with Andrew Lackey, Check it! Designing Sound: First of all, tell us exactly what was your job on Dead Space. Andrew Lackey: I was one of three sound designers on … [Read more...]
Search Results for: dead space
Interview with Don Veca, Audio Director for Dead Space Extraction
Original Sound Version had an interesting interview with Don Veca, Audio Director for the new Dead Space Extraction (Wii). Last year the had another amazing interview with Veca, and today he talks again. Some highlights: [...] This time around, it’s an on-rails shooter. Tell us about yours and the team’s approach given the change in genre. One of the main differences for audio … [Read more...]
All about the Sound of Dead Space
There is no doubt that Dead Space was one of the best games of 2008 and personally, the best game sound design and music of that year. I have collected some information and videos about the sound on this game, let's see.. Developer: Visceral Games Publisher: Electronic Arts Game Engine: Godfather Game engine Platforms: PlayStation 3, Xbox 360, Microsoft Windows Genre: Survival … [Read more...]
Creating the Spaces of Ambience
Guest contribution by Michael Theiler (Kpow Audio) Situating an Ambience When creating ambiences for games (this applies equally to film), I am striving to make them blend into the background and not mask any important in game sounds. For most ambiences, these are the most important qualities that I am attempting to resolve. In order to achieve this, I need to firstly focus on … [Read more...]
“Red Dead Redemption” – Exclusive Interview with Audio Director Jeffrey Whitcher
When I saw the first images of Red Dead Redemption I knew that it will be a beautiful and amazing game. Then, the gameplay confirmed me that not only the visuals were great. The sound work there was fantastic. Clean mix, great sounds, and a perfect sonic experience for any player. So, if like me, you wanted to know more about the sound direction of the game, here is an … [Read more...]
New SFX Libraries: August Recap
(Picture Credit: Mindful Audio) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated. This month's SFX recap features a broad range of new and also … [Read more...]
“His screaming as a woman with a high pitched voice really helped that scene.” An interview with Mike Wilhoit
Mike Wilhoit is currently a Supervising Sound Editor for Technicolor and has perviously worked for Soundelux, Universal and Goldwyn Studios. Designing Sound spoke to him about his career with a focus on his work in comedic feature films. Designing Sound: How did you find your way into sound for film and television? Mike Wilhoit: I started at Goldwyn Studios in 1974. I … [Read more...]