[youtube]http://www.youtube.com/watch?v=uyLSbX0vYX4[/youtube] Since embarking on my informal game sound study of footsteps and movement sound, things have continued to develop in a remarkable way. What started casually, quickly spiraled into a lengthy debate involving many people and uncovering some interesting patterns. I recently reprised a presentation I gave at GDC this … [Read more...]
The Sound of “The Lost Thing”
[vimeo]http://vimeo.com/23189403[/vimeo] SoundWorks Collection has published a fantastic profile on the sound of "The Lost Thing", featuring sound designer John Kassab, who we recently interviewed. The story of “The Lost Thing” is about a boy who discovers a bizarre looking creature while out collecting bottle tops at the beach. Having guessed it is lost, he tries to find … [Read more...]
50 Years of Wilhelm Screams
Got 12min to kill? Here is a supercut of what's got to be every wilhelm scream used in film to date. [youtube]http://www.youtube.com/watch?v=Zf8aBFTVNEU[/youtube] VIA /FILM … [Read more...]
SFX Lab #1: Experiments on Pressure, Blow Holes
Welcome to SFX Lab, the "laboratory" of sound effects, a place dedicated to experiment and explore sound libraries with the goal of learning different kinds of sounds and some of its morphing features. We take libraries of a certain theme and put them through some experiments. Think about not only what you will learn, but also for what your ears are obtaining. Some time ago, … [Read more...]
Mass Effect 3: Sound & Weapon Design
Game Informer has published a video interview with Bioware's audio lead Rob Blake on the sound and weapons design for Mass Effect 3. He talks about how they have collaborated with other EA studios to share ideas and upgrade the sounds from Mass Effect 2 to create an immersive environment. In addition to building the aural landscape of an entire galaxy's locations and … [Read more...]
HISS and a ROAR Release Their First Ambience Library: Blow Holes (Q&A Included)
[vimeo]http://vimeo.com/22187040[/vimeo] Tim Prebble has released Blow Holes on HISS and a ROAR, opening a new catalog of ambience libraries. Ambiences play a crucial role in every film: literally, emotionally and physically they define the world that the film exists in. Accordingly we endeavor to provide characterful multichannel recordings of dramatically interesting … [Read more...]
The Sound of “Apocalypse Now”
While there have been numerous videos and interviews on the sound of "Apocalypse Now", Andrew Quinn's posted two awesome videos on his blog, featuring discussions between Walter Murch, Francis Coppola and the rest of the team. It does show how important collaboration, ideation & conflict is when trying to achieve what is best for a film. Also featured are interviews with … [Read more...]


