As and editor, I'm constantly sending files over to RX for general or specific improvements. One of the biggest challenges I was facing until recently was that of figuring out a way to clean up an ambisonics recording. If you try to send a 3-channel or more audio file to it, RX will prompt you with the following warning: "RX does not support that many channels". So how can that … [Read more...]
Making a Music System – Wrap Up
Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]
Making a Music System – Part 4
Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]
Making a Music System – Part 3
Now that the sampler’s making noise, let’s make it make noise in time! In order to get the music ticking away, we’ll need a clock. So let’s make a metronome! … [Read more...]
Making a Music System – Part 2
Playing samples straight through will get us there, but it sounds so much nicer if we have options to shape the sounds. A good first step is volume envelopes. In this lesson, we’ll make an attack-sustain-release (ASR) envelope and modify our sampler to use it to modulate the volume. … [Read more...]
Making a Music System – Part 1
Games and other interactive media put us in faraway worlds with unique characters, let us touch them, and delight us by showing us they know we’re there. In addition to visuals, sound effects, and gameplay, we have the unique opportunity to let people interact with the music. In this five-part, weekly tutorial series, we'll go step by step through the process of making an … [Read more...]
Focus on your design. Quickening your workflow in Pro Tools.
So you’ve just been handed in some video with no sound in it, and you’ve been asked to finish your work later tonight. Yet you don’t know whether you’ll be able to accomplish your task on time or not. This is a more common situation than you may think.You might have been in the industry for quite some time, and so you’ve developed your own methodology. If you haven’t, or … [Read more...]