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Monthly Theme: Inspirations and Distractions

April 1, 2016 by Luca Fusi

A little girl sits atop her father's shoulders, staring off into the clouds.

  April already! Time flies when you aren't watching. Maybe you've been buried deep in a project--maybe you've been spacing out. This month's theme at Designing Sound is Inspirations and Distractions. How do you lash the reins to inspiration? Where have you found it in the first place? And once you've started, how do you stay on course? Maybe it's been a while … [Read more...]

News: The Genius Loci Weimar Spatial Audio Competition

March 29, 2016 by Adriane Kuzminski

The Genius Loci Weimar Festival is holding a spatial audio competition

  The Genius Loci Weimar Festival, an annual celebration that brings buildings and structures to life with multimedia facade projections and audiovisual performances, is running a spatial audio competition until 13 April. The Festival is seeking a project that focuses on the concept of genius loci, an idea from Roman religion that is defined as "the distinctive … [Read more...]

News: The Northwest Soundscapes Project Kickstarter

March 28, 2016 by Adriane Kuzminski

  With his Kickstarter ending on 2 April, Andy Martin (Senior Sound Designer at Sucker Punch) will spend the next year capturing sounds from the last great untouched North American wilderness for The Northwest Soundscapes Project. The idea for the sound library transpired while recording birds and wildlife for Sucker Punch's inFAMOUS Second Son. The more time he … [Read more...]

GDC Roundtable Recap – SUN 3/27 5PM PST

March 23, 2016 by Luca Fusi

GDC's a week in game audio overdrive, a week-long gathering that resonates all through the following year. Several of Designing Sound's editors, friends and family were fortunate enough to make the trek to San Francisco in time for this year's show. And before the embers have cooled, we thought we'd get together and make some sense out of everything we saw. So join us for … [Read more...]

New SFX Libraries: February Recap

March 14, 2016 by Adriane Kuzminski

A boom mic sits in the snow recording the wintery ambience as the digital recorder sits in a GDC bag.

If you are releasing a new SFX library and you would like it to be included in our recap, send us the details through our SFX Independence Submission Form. https://designingsound.org/contact-2/sfx-independence-submission As many of us travel to San Francisco for GDC this week, some of our fellow sound designers won't be able treat it as a vacation with assets to create and … [Read more...]

News – Film Sound Guru Randy Thom’s New Blog

February 29, 2016 by admin

There's no doubt the sound design community is one blessed with some fantastic artists who are surprisingly willing to share their experiences and insights. This fact was confirmed recently with Randy Thom's announcement of a new blog discussing film sound. The blog, found here, already features three brief but insightful posts from Thom, and will no doubt be a source of … [Read more...]

Designing Sound GDC Game Audio Crawl

February 23, 2016 by Richard Gould

  *** UPDATES *** 03.11.16: With over 260 RSVPs we've had to change the venue to not one, but four awesome bars / cafes, all within two blocks on Market Street. DS contributing editor Richard Gould will be at Brewcade from shortly before 4:00pm to hand out stickers which will signifiy you're part of this event so you'll know who and who not to randomly strike up a … [Read more...]

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