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Martin Stig Andersen On Using A Human Skull For The Sound Design Of “INSIDE”

October 8, 2016 by Michael Klier

In a recent article on Gamasutra Martin Stig Andersen, well known for his Audio work on "Limbo", shares some insight on his Sound Design process for Playdead's new title "INSIDE" & how he used a Human Skull for sound processing. You can read the full article here. … [Read more...]

New SFX Libraries: September Recap

October 5, 2016 by Michael Klier

(Image Credit: Wobblephones.Com) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated. September's Sound Effects recap features a Keyless Piano, Trains, Atmospheric … [Read more...]

Monthly Theme: Sound for Live Theater

October 3, 2016 by Richard Gould

"Stand-by SQ 01, monthly theme... monthly theme Go!" Ok, so this month we're going to be taking a look at the world of sound for live theater. This is the world where many argue the term "Sound Designer" found its first use. A world where multi-channel discreet sound systems going into the hundreds of speakers could be found long before film. Where the dynamic, adaptive … [Read more...]

Researchers Restore First Ever Computer Generated Music Recording

September 27, 2016 by Michael Klier

New Zealand researches have successfully restored a 65 year old recording of computer-generated music, created on a gigantic contraption built by British genius Alan Turing. Turing, who's best known as the father of computing who broke the WWII Enigma code, was also a musical innovator. But his pioneering work in the late 1940s on transforming the computer into a musical … [Read more...]

Adaptive Music Engine ELIAS 2 has Launched

September 15, 2016 by Craig Deskins

Launching this week is the Adaptive Music Engine ELIAS 2.0.  Contained in this release are multiple new features such as a mixer window and the ability to create action presets.  As said by the Co-Founder and Lead Developer of ELIAS Philip Bennefall, ”ELIAS 2.0 is a complete rewrite of the engine, and is far more modular and extendable than version 1 as we intend to support … [Read more...]

Audio Forensics Blog Series

September 7, 2016 by Craig Deskins

Andrea Chang, a Senior Sound Designer at Microsoft, has recently begun a blog series on the emerging field of audio forensics.  The first post in the series focus's on Speaker Recognition and provides some great modern examples of its use.  Check it out by following this link to her blog:  Audio Forensics - Speaker Recognition For this and other posts by Andrea, check out … [Read more...]

New SFX Libraries: August Recap

September 2, 2016 by Michael Klier

(Picture Credit: Mindful Audio) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month or substantially updated.     This month's SFX recap features a broad range of new and also … [Read more...]

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