Photo by Alex Eylar There's been great coverage on the sound of Inception. Mix Magazine, Soundworks Collection, and Wired Magazine posted articles and videos about sound editorial and mixing while Coffey Sound interviewed production sound mixer Ed Novick about his experiences on set. Nevertheless, I attempted to blaze some new trails below in a brief interview with sound … [Read more...]
The Sound of "Starcraft II: Wings of Liberty"
Sophia Tong, fron Sound Byte blog at GameSpot has interviewed Russell Brower, audio director of "Starcraft II: Wings of Liberty". They talked about several things of the music and sound design of the game... GS: In terms of sound design, how did you approach Starcraft II to get the right sound for the game? RB: Well, we built upon the soundscape that was established in … [Read more...]
Exclusive Interview with Kristofor Mellroth, Audio Director of "Crackdown 2"
To my knowledge, there's only one game in the world that lets you team up online with three friends playing as super-powered SWAT agents, make a rendezvous by leaping over skyscrapers, pile everyone into (and onto) one car, tear down the street at 100 mph (rendering a road-clogging zombie horde into a messy green spray), then crash that car into a terrorist hideout in an … [Read more...]
"PREDATOR" 1987 – Exclusive Interview with David Stone
This is the start of something new here at Designing Sound. Once a month we'l try to interview a sound person from a past film. I haven't figured out a formula yet of what films or years to feature so It may be a little hurky jerky time period wise as I settle into this. That said, it was easy enough to follow up the "Predators" interview with one of my childhood favs, 1987's … [Read more...]
"The Recordist", an Independent SFX Company by Frank Bry [Exclusive Q&A]
Frank Bry is a sound designer and recordist who has worked on several game titles such as Dungeon Siege Series, Supreme Commander Series, Metroid Prime Series and more. He also likes to record sound effects and has an incredibly amount of sounds in his library. Today I'm going to talk about his company, called The Recordist, a place where Frank deliver sound effects since … [Read more...]
Rob Nokes Special: Exclusive Interview
Without further delay, let's start with the Rob Nokes special. Here is an interview I had with him, talking about the general aspects of his career, his techniques and tools, his company, and more. Designing Sound: First off, tell us how you started your career in sound and how you got to where you are today? Rob Nokes: My career started in 1987 in my hometown, Winnipeg, … [Read more...]
Exclusive Interview with the Audio Team of "Singularity"
For the guys of Singularity's audio team was not enough their great work on the dev diary blog, where they shared a lot of interesting stuff. They agreed to the idea of giving an interview for Designing Sound, so I asked several questions about the different aspects of the game, which has a really great sound work. Thanks goes to all the audio tean for taking the time to … [Read more...]






