I recently had the privilege to speak with Robert Dudzic and, during the course of our casual discussion, we touched on topics such as his thoughts on the creative process, how to gain access to sites and the power of inspiration. What was your motivation for creating How I use What I use? Everything happened around 2 years ago. A friend of mine had a brother in film … [Read more...]
postPerspective: Audio post for Netflix docu-series Wild Wild Country
Image from postPerspective In this article, Jennifer Walden explores the work of Brent Kiser and the Unbridled Sound team on Chapman and Maclain Way's docu-series Wild Wild Country. “The material hadn’t been maintained, and there were these weird VHS bleeds; the audio had a huge hum. Initially, we tried to clean it up a bit, but in the end we decided to just let it roll … [Read more...]
The Audio Mentoring Project: An Interview with Ariel Gross and Adriane Kuzminski
For those not familiar with the Audio Mentoring Project, or AMP, it was started just a year ago as a means to pair up veterans in the audio industry with people with less experience to help provide mentoring services and a symbiotic relationship of mutual learning and respect. I recently talked with Ariel Gross, the founder and executive director, and Adriane Kuzminski, one of … [Read more...]
postPerspective: Chris Stangroom on providing Quest doc’s sonic treatment
Image from postPerspective In this article, Chris Stangroom explores the creativity and problem-solving involved in the audio post-production of Jonathan Olshefski's Quest. There is a scene in which Quest is whispering to PJ while she is in pain and trying to recover. The actual audio from that moment had a few nurses and women in the background having a loud conversation and … [Read more...]
Foley in the heart of Texas, with roots in Hollywood
Susan Fitz-Simon (Boyhood / Last Flag Flying) is a veteran foley artist with over 20 years of experience in the industry. Susan is currently the lead foley artist at Soundcrafter, a post-production audio facility based in Austin, Texas. Soundcrafter recently opened a state-of-the-art post-production facility, including a foley stage and prop room. We caught up with Susan … [Read more...]
Interview: James Morioka on mentorship
This month, with the theme being mentorship, I decided to interview my biggest mentor in film sound, James Morioka. James has worked on films such as 21 and 22 Jump Street, Fury, Spider-Man: Homecoming, and Hotel Transylvania 2 and 3. DS: This month our theme is mentorship, but before we get started with that, can you tell us a little about how you got started in your career … [Read more...]
Interview: Atsushi Suganuma of Square-Enix Japan
Jack Menhorn: Tell us about yourself. What led you into doing sound design for games? Atsushi Suganuma: I am Atsushi Suganuma, I am an audio director at Square-Enix Japan. I worked on both “FINAL FANTASY XV” game development as well as the CG animation feature film “KINGS GLAIVE FINAL FANTASY XV”. On the game side, I was managing our audio team as Audio Lead … [Read more...]