Guest Contribution by Leonard Paul You've worked a lot with animals as a sound engineer, could you give a brief history of how your initial interest in audio restoration of bird sounds has led to being the recordist for the Colombian Mountain Grackle in the mountains of Colombia? My interest on animal sounds started when I worked on my audio engineering undergrad thesis. I … [Read more...]
Echo Collective: Fields – Pro Hockey Ambiences
Guest Contribution by René Coronado I’m very proud to announce the launch of the new sister site to echo | collective - echo | collective: fields! The fields project will take me out of the comfortable confines of the studio and have me in the real world gathering ambiences and other sounds in high res surround. We launched with three libraries: pro hockey … [Read more...]
The Sound of Tearaway
Media Molecule’s Head of Audio, Kenny Young, gives us an insight into bringing the papercraft world of Tearaway to life with sound. Tearaway is an adventure game exclusive to the Sony PlayStation Vita handheld system. The player is tasked with guiding their little paper messenger buddy on a mission to deliver the message that is trapped inside their envelope … [Read more...]
Effective Workflow Tactics for Remote Clients and Collaborators
Guest Contribution by Michael Schiciano Introduction The process of working on a collaborative process can be riddled with logistical headaches. Miscommunications, lack of clarity in project goals, last minute revisions, and just bad luck/circumstances can lead any project down a path of frustration. These problems become more apparent when the element of … [Read more...]
Credit Where Credit is Due
Guest Contribution by Charles Maynes With all the talk of what “is” or perhaps “isn’t” Sound Design, I think that largely we forget to recognize that ALL of the sound that is in a film, Television program, or interactive experience is “Sound Design”. Often times, we quickly forget the contributions of our dialog, and especially our music department in the way those sound … [Read more...]
Gary Rydstrom’s Talk from VIEW
Guest Contribution Courtesy of Matteo Milani Last year, Skywalker Sound’s Gary Rydstrom, joined for the first time the roster at View Conference - Italy’s leading computer graphics symposium - following Randy Thom in 2011. His feature presentation was called UNEXPECTED SOUNDS. The 19th October 2012, inside the Cavour Hall, at the conference center "Torino Incontra", … [Read more...]
Workflow And The Benefits of Templates
Guest Contribution by Rob Warren. One of the most important aspects of audio production is the workflow. No matter which DAW you use, workflow is critical to creating smooth and fast production. Setting up and accessing pre-made templates is easily one of the most effective ways to save time and effort, which in business, is money. Workflow can be described as the … [Read more...]






