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… Mr. President!!! … (Gen 3 Helicopter Implementation in Frostbite/Battlefield 4)

July 10, 2014 by Jack Menhorn

Guest contribution by Ben Minto and Bence Pajor of DICE … Mr. President!!! ... There we were in The Thirsty Bear, reflecting on the first lot of GDC Audio Sessions, and up walks Mr. Menhorn. He knew what he wanted from us; so after introductions, a few more IPAs and some passionate discussion it was in the bag. So here we are. A “behind the scenes”, warts and all, … [Read more...]

A Brief Tour of Automotive Sound Sources

July 8, 2014 by Shaun Farley

Guest Contribution by Michael Hermes Modern cars are boring. They’re safe, practical, and quiet to the point of being uninteresting. A passing sedan glides by with a gentle whoosh of air passing over the car and the tires on the pavement. It makes for a pleasant ride to work but a short article on sound. Cars didn’t start out quiet, though. Decades of engineering and … [Read more...]

Should It Make A Sound?

June 24, 2014 by Jack Menhorn

  Guest Contribution by Rob Bridgett For the past 14 years I've been a proponent of sound as a deeply integral part of the video game development process, getting audio involved earlier, allowing it to become a part of decision making and concepting, allowing sound's early presence, excitement and enthusiasm to influence the other disciplines involved in the … [Read more...]

On the Tony Awards

June 13, 2014 by Shaun Farley

Guest Contribution from Randy Thom It was announced that the people who run the Tony Awards have decided to cut two of their awards categories….the two sound design categories. This is a sad piece of news for all of us in sound.  It's yet another slap in the face for an important art form that struggles for recognition.  The people who run awards shows feel constant … [Read more...]

The Negative Space of Sound

June 5, 2014 by Shaun Farley

Guest Contribution by Jeff Talman Seong Moy, my drawing professor at City College of New York, had students lightly shade their sketchpads with hand-smeared charcoal to prepare a background for the drawing. This neutral background helped to create an illusory sense of depth in a 2-dimensional medium. The negative space of the drawing was activated by this treatment. Had there … [Read more...]

Tonebenders Soundbytes – Will Files

May 30, 2014 by Shaun Farley

The Tonebenders Podcast has just released another "Soundbytes" mini-podcast that ties into our "Surround" theme for this month. Give it a listen, and don't forget to subscribe to them on iTunes! … [Read more...]

Reflections in Your Control Room

May 9, 2014 by Shaun Farley

Guest Contribution by Dennis Foley The reflections in your control room represents the sound of your room. What sound do you ideally want from your control room? Do you want all the direct sound or straight line sound from your speakers? Do you want to include the sound of the reflections from the room in your mix? If so, how much of the room sound do you want? Room sound … [Read more...]

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