This is a guest contribution by Carlos Manrique Clavijo. Carlos Manrique Clavijo is a Colombian/Australian sound editor/sound designer and animation producer based in South Australia. He's worked on award winning fiction, documentary and predominantly, animation from 2002. With Ana María Méndez, he is the co-founder of animation company, KaruKaru. Carlos has taught film … [Read more...]
Making Retro Video Game Sounds: Introduction to Trackers (1/4)
This is a guest post by Leonard J. Paul, a composer, sound designer and educator who first got his start working on Sega Genesis back in the '90s. You can reach him at the School of Video Game Audio (SoVGA.com) or on Twitter @VideoGameAudio at any time. … [Read more...]
The Invisible Character
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. We’re in a big room, the lights … [Read more...]
Lost Landscapes | Opening a Trans-Dimensional Portal Using Time-Based Effects
Part 1 of a 3 article series, discussing the influence of game audio on the creation of systems for the playback of sound, specifically in relation to playing guitar within the construct of an elaborate realtime effects system for guitar. Does sound have the ability to slow down the turning of the earth? Not scientifically, but perceptually? Somewhere … [Read more...]
When Sound Matches Setting
This guest post comes to us from Natalia Saavedra Brychcy, a freelance sound designer based in Santa Cruz de la Sierra, Bolivia, working remotely for different studios in Los Angeles and New York City. Natalia has been a sound effects editor/sound designer for over 4 years, working on a wide array of projects from all over the world. Movies can be set in naturalistic … [Read more...]
Unsung Audio
This guest contribution comes to us from Chris Didlick. Chris is the Head of Sound Design at Box Of Toys Audio, a music and sound design studio in London. A phrase and rule of thumb I often read is that sound design should go unnoticed, it should not draw attention to itself for fear of awakening the audience from their enrapture and shatter the suspension of belief. … [Read more...]
Let’s Test: 3D Audio Spatialization Plugins
This mammoth guest contribution comes to us from Sound Designer Chris Lane. Chris is an independent sound designer and audio programmer based in Los Angeles. His recent credits include Black Panther, the Childish Gambino VR Experience: Pharos, and Apple’s Logic/Garageband. For this month's theme of "Eureka!", Chris put on his lab coat and did some in depth experimentation … [Read more...]