In the run-up to this month's reverb theme, former contributor Damian Kastbauer suggested we re-run this article he put together discussing the game Crackdown for XBOX. The article may be two years old, but the content remains undeniably relevant. Never one to ignore good suggestions, here we are... One area that has been gaining ground since the early days of EAX on the PC … [Read more...]
EMT 140 Plate Reverb
Guest Contribution by Elizabeth McClanahan, Assistant Mixer at Heard City EMT 140 Plate Reverb The majority of today’s common reverb plugins contain plate reverb settings, the designs of which are primarily based upon the popular Elektromesstechnik (EMT) 140 model plate. Upon its introduction in 1957, the EMT 140 Reverberation Unit quickly garnered popularity, providing a … [Read more...]
Creative Uses of Reverb
Guest Contribution by Ian Palmer There are a lot of technical articles on Designing Sound so I thought I’d try to balance that with this month’s theme of Reverb. We all know that reverb is used to create realism. Adding the correct or appropriate reverb to ADR will instantly make the dialogue fit better into a scene and remove the artifice of the replacement. However, we can … [Read more...]
Holiday Sales (2012)
Black Friday/Cyber Monday wasn't your only opportunity to take advantage of some awesome deals. Whether it's the holidays or the countdown to the New Year, deals start popping up out of the woodwork. There are already a bunch in available in the lead up to 2013. Here's a run-down of what we've seen so far... … [Read more...]
Upcoming Workshops, Seminars and Symposiums (2013)
There are a few educational opportunities coming up next year, all around the globe, and now's a good time to start planning for them. This will take up a fair bit of real-estate, so follow the jump to see what's coming up. … [Read more...]
Psychoacoustics: Faking the Space
When building the space that sounds occupy, it may sometimes seem like overkill to load up those DSP hungry (though wonderful) reverb plug-ins. They can be a pretty big load when it comes to even the mildest amount of spatialization, and it can also be time consuming to configure one to emulate an outdoor space. I thought it would be worth sharing a trick of mine for both … [Read more...]
Welcome to Reverb Month
Sound occupies space. Actually, sound is a wave (or set of waves) that travels through a medium. So, it's not so much that it occupies a space, but is trapped within it. Sound interacts with that space, fills it, bounces around inside it and, if it causes enough vibrations, can bleed out into adjacent spaces. The interaction between sound and the space it occupies can tell us a … [Read more...]



