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Designing Sound Discussion Group – Live Acoustics Webinar

October 12, 2013 by Shaun Farley

The webinar has ended, but a recording will be available in the near future. Our second acoustics webinar, focusing on room treatments this time, with Dennis Foley of Acoustic Fields. Ask questions through Twitter using the hashtag #dsdgroom, post them directly to our Facebook page, or ask using the comments section at the bottom of this post. We'll handle Q&A at the end … [Read more...]

Recording FX In 5, 6, 8, Or More Channels?

October 9, 2013 by Shaun Farley

Guest Contriubtion by Randy Thom Acoustic Authenticity Versus Entertainment Value When designing a set for a film, the art director tries to use what is good about the real world place where the scene will be shot, but also tries to avoid being straight jacketed by what is there. The cinematographer usually has a similar approach in deciding what to shoot and how to shoot … [Read more...]

Designing Sound Discussion Group – Room Acoustics Webinar Rescheduled!

October 7, 2013 by Shaun Farley

It took a little while, but we've finally been able to get this follow up webinar rescheduled for this Saturday! If you've attended any of our previous Designing Sound Discussion Group presentation in the past (and have been anxiously awaiting the follow up presentation to last month's with Dennis Foley from Acoustic Fields), you may be wondering where the registration link … [Read more...]

As Chris Rock Said…Be POLITE

October 7, 2013 by Shaun Farley

This article is about one of those universal inevitabilities that surrounds recording in the wild, dealing with the police. Sooner or later, we all have our encounters with them. Before I go further, let me lay out the persepective with which you should read this. I am not a lawyer. This article should not be construed as legal advice. What follows is a set of common sense … [Read more...]

October…Get Out and Record!

October 2, 2013 by Shaun Farley

Thanks you for indulging us as we tried a different approach last month. We feel it's important to break out of tunnel vision every once in a while, and it was a nice (but relevant) departure for us. So let's get into October! This month, we're going to focus on the art of field recording, and it's a great month to do so. We're in that seasonal transition time where it's a … [Read more...]

Interview with Raymond Usher

September 30, 2013 by Shaun Farley

Guest Contribution by Neil Cullen Raymond Usher started work in the games industry in 1992 as a sound designer at DMA Design, working on a number of titles, most notably the original Grand Theft Auto games. He became the company's senior audio programmer and through the release of GTA III, was part of the metamorphosis into Rockstar North. Raymond stayed at Rockstar until … [Read more...]

Spectral Analysis: Interview with Saki Kaskamanidis

September 27, 2013 by Cormac Donnelly

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck BD: How did you get involved in game audio? SK: It all started back in 1995. I was in a band and our keyboard/synth player, Jeff Van Dyck, was working for EA. He was working on the soundtrack for NHL 96 and needed a guitarist to lay down all the riffs, so he hired me. … [Read more...]

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