It is fitting that with our theme of "Broken" this month I would accidentally wash my Zoom H1 Handy Recorder in the washing machine. I had taken the H1 with me to GDC just in case any cool sounds popped up for me to record (they didn't). So when I got home and tossed the backpack in the wash to get the San Francisco grime off of it I completely forgot the very light H1 was … [Read more...]
The Most Powerful Tool in Your Toolbox
Guest Contribution by Richard Gould ...and a hold-over from last month's "Voice" theme I didn’t realise it until recently, but I’ve been a sound designer for most of my life. I may have only discovered the term “Sound Design” a few years ago, and I may have just graduated from studying the craft of sound design itself, but like most of us, I’ve been designing sounds since I … [Read more...]
Broken
Now that yesterday's global silliness is behind us, it's time to announce April's theme: "broken". What can I say?! We like the open ended topics that provide ample opportunity for interpretation. As sound designers, we rely on manipulation...pushing materials beyond their limits to see what interesting sounds they create under stress, or at that threshold where they go … [Read more...]
Game Developer’s Conference 2014 Recap
I intended to have this up last week but recovering from GDC was a fulltime job and the proverbial dog ate my homework when Google Docs made the rough draft of this article disappear. However at the time of writing the GDC Vault has not updated with audio/video of the event so hopefully this post will have a more timely release around the same time as GDC Vault. All of the … [Read more...]
Designing Sound Discussion Group – Remote Collaboration
Our web panel will be starting soon (4PM U.S. Eastern Time). You can watch it via the embedded video below, or head over to our Google+ page to join the conversation when we open it up to questions. … [Read more...]
Adding Your Voice to the Mix
Guest Contribution by Joel Raabe At night in the darkness, I often hear voices in my head. Though it’s strange to admit, as I drift off to sleep after a long day of cutting dialogue or mixing the latest program, indistinct voices emerge and converse in the surround field of my theta wave brain. The wash of leftover phonemes from the work day somehow eases me to sleep, a … [Read more...]
Remote Collaboration and Maintaining a Consistent “Voice” – Designing Sound Discussion Group
We'll be hosting our next Designing Sound Discussion Group on March 29th, at 2PM 4PM (U.S. Eastern). We'll have supervising sound editor Michael Maroussas and the sound team of the film Orthodox [full disclosure, that includes me], which is currently in post-production, on to discuss the remote collaboration workflow for the film. Team members have worked remotely from their … [Read more...]





