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Monthly Theme: “Pure” Sound Design

November 4, 2015 by Doron Reizes

What is the essence of sound design? It is widely accepted that individuals who are visually impaired develop the ability to hear heightened detail and extract deeper levels of information through their other senses, in which hearing/sound is a large part. For many of us, the sounds we regularly design are for the distinct purpose of supporting, and enhancing the context … [Read more...]

Adventures in SFX – Creating Port of Call

November 3, 2015 by Cormac Donnelly

Michael Raphael has been recording and releasing high res sound effect collections for sound designers and editors since 2010. His site Rabbit Ears Audio covers such diverse sonic ground as Hind Helicopters, train whistles, and typewriters. In a recent collaboration with Audio Director Rob Bridgett he has released a new library called Port of Call and they've kindly offered to … [Read more...]

Spectral Analysis: Interview with Gordon Durity

October 28, 2015 by Cormac Donnelly

Many thanks to Brad Dyck for contributing this interview. You can follow Brad on Twitter @Brad_Dyck Gordon Durity is the Executive Audio Director of the EA Audioworks team, which supports the audio development of the upcoming Need for Speed release available on November 3rd, 2015 for PS4 and Xbox One (PC due in the spring of 2016). I’d like to extend my thanks to Gordon for … [Read more...]

Audio Branding in Coca-Cola Advertising

October 18, 2015 by Jack Menhorn

So last weekend I was on vacation in Atlanta with my recently proposed-to fiancee. In addition to going to a Ghost show, zoo, and the aquarium; we hit up the World of Coke. The World of Coke museum is less of a museum and more of a huge advertisement for Coca-Cola beverages. From getting funneled in a short guided tour of memorabilia and then getting herded into a huge … [Read more...]

Thoughts on Limitations in Game Audio

October 13, 2015 by Doron Reizes

Rob Bridgett is an audio director at Eidos-Montréal. Leonard Paul is the president of the School of Video Game Audio. Images courtesy of Rob Bridgett & Leonard Paul Nine years ago, we collaborated on an article on the idea of limitations for Gamasutra and wanted to see where our thoughts would take us. This time around, rather than produce another article, this … [Read more...]

Celebrating Dogme

October 7, 2015 by Cormac Donnelly

When the topic of restriction first came up I immeadiately thought of the Dogme 95 movement. It seemed like such an obvious response that I spent some time hunting around for another topic. Inevitably though I’ve come back to Dogme. Partly because it really is a great example of working under restriction, but also because the films created within the movement are so striking in … [Read more...]

Monthly Theme: Film Theory

October 1, 2015 by admin

From time to time, while working specifically on the audio portion of film projects (this is true for other mediums as well, though this month is focused on film), a sort of "tunnel vision" can occur and it is easy to overlook the importance of film as a complete artform and its impact on the world around us. This month's theme of Film Theory gives us all a chance to take a … [Read more...]

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