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New SFX Libraries: November Recap

December 5, 2016 by Michael Klier

(Source: Flickr) If you are releasing a new SFX library and you would like it to be included in our recap, send us the details with our SFX Independence Submission Form. Please only notify us of libraries that were released within the last month.   In this month's SFX recap we hear the soundscapes of Berlin & Japan, adventure games, scary horror sounds & … [Read more...]

Sonic interactions with the world: an interview with Hildegard Westerkamp

December 5, 2016 by Rodrigo Sacic

Thoughts on sound interactivity on different kinds of media should perhaps be  accompanied by thoughts on how we relate to our daily sonic environment. Roughly speaking, the world we live in is actually the first and most important interface we have to deal with and sound plays a big part in that relationship whether we take it for granted or not. Internationally acclaimed … [Read more...]

Sunday Sound Thought 49 – Venn Diagram of Sonic Worlds

December 4, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… Last week, my wife and I were driving back through San Francisco from a family gathering. As we were stuck in … [Read more...]

Everything We’re Giving Away This Month!

December 2, 2016 by Shaun Farley

First off... Congrats to DSX user Pierre-Marie Blind! You're our first winner, and you get this awesome software bundle from Soundmorph! We still have a ton more to give away this month. What are we giving away? All this... Software: Software bundle from Soundmorph (Already awarded) 2 Licenses of Sound Particles Zynaptiq Morph Zynaptiq Adaptiverb … [Read more...]

Through the Norwegian Woods: An Interview with Dan Wakefield

November 30, 2016 by Adriane Kuzminski

It began as a student project and became a successfully-funded Kickstarter, a GDC "Best in Play" exhibitor, and the "Sound of the Year" winner at the 2015 Norwegian Game Awards. After three years of hard work, Through the Woods was publicly released last month to let players traverse its immersive and fantastical landscape full of the usual Norwegian things: fjords, lush … [Read more...]

Designing Sound Exchange December Give-Away!!!

November 28, 2016 by Shaun Farley

Do you like talking with your peers about sound design, whether it be aesthetics or the technical side? Do you like the opportunity to win free stuff like access to premium tutorials, sound effect libraries and truly fantastic sound design tools? Yeah. We thought so. This month, we're running a special event over on Designing Sound Exchange. All throughout December, we're … [Read more...]

Sunday Sound Thought 48 – Tension in Rhythm

November 27, 2016 by Shaun Farley

As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… One of the most effective uses of sound design that I heard recently didn't come from a film, tv program or … [Read more...]

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