Scott Bilas Senior Engineer at Loose Cannon Studios had a presentation on the last Wwise Tour 2009 at Seattle, with Robert Ridihalgh, co-founder OMNI Audio. They talk about Tornado Outbreak and the Wwise implementation on the game. Scott is sharing on his blog the presentation files with the slides of his lecture at Seattle, and the Wwise Project File for the game. On Tornado … [Read more...]
Andrew Lackey Special: Foley Sessions for Games
Andrew Lackey has a lot of experience with foley. Let's check this article from Wabi Sabi Sound (Andrew's company) about the approach of foley sessions in game audio production: A foley recording session can be a great way to get tons of unique material for your game. However many colleagues complain to me that their sessions were a bust. Their sessions didn’t go well and the … [Read more...]
Andrew Lackey Special: Personal Approach to Sound Design
Writing a piece on my approach to sound design is trickier than I thought it'd be. Being purely technical isn't any fun. Creativity needs skill to thrive, so being overly philosophical was just noise. Plus no one works in a vacuum, so how does process and influence fit in? After a few failed attempts this is how it makes sense to me...perhaps it'll make sense to you. … [Read more...]
Your questions to Andrew Lackey!
In the same way I did with the Rob Bridgett Special, you have the opportunity to ask your own questions to Andrew Lackey. There are several ways to do that: Leave a comment on this post Use the contact form Write to designing sound [at] gmail [dot] com … [Read more...]
Andrew Lackey Special: Exclusive Interview
Designing Sound: Let's get started, tell us how did you got involved with sound design? Andrew Lackey: Growing up I inherited old discarded audio equipment from my dad and grandpa’s dance band; The Don Roberts Quintet. As far back as 12 years old I wrote and recorded music with my friends. I went to college at Middle Tennessee State University where I learned how real music … [Read more...]
December's Featured Sound Designer: Andrew Lackey
More game audio stuff for everyone with a new featured sound designer: Andrew Lackey. We'll have several interviews talking about some games and Andrew's career, and several articles exploring the world of sound design, foley with techniques, tips, and more! Bio Andrew Lackey is a Sound Designer at Wabi Sabi Sound, a company he started last year. Over the last 10 years, he … [Read more...]
Rob Bridgett Special: Tips for Sound Designers, Plus Readers Interview
The Rob Bridgett Special has come to the end. We will have 10 tips for sound designers, by Rob Bridgett, plus answers to questions readers made to Rob. If your question has not been answered, you probably find that in the 10 tips or the general interview. 10 Tips for Game Sound Designers 1. In-house or Freelance? Perhaps one of the most fundamental things to decide is … [Read more...]





