Here is the final interview with Rob Bridgett, about Prototype, talking about the sound of the cinematics, the mixing process, and more! Designing Sound: First of all tell us something about what was your contribution on Prototype and what do you did for the sound of the game? Rob Bridgett: In late 2007, the audio director for the project, Scott Morgan, asked if I could get … [Read more...]
Rob Bridgett Special: Designing a Game for Sound
Rob Bridgett: This is a response, albeit not as eloquent or timely, to Randy Thom's superb article 'Designing a Movie for Sound' which can be found on the film sound website. Much of what Randy talks about in that article can very easily be applied to games production, however I always wanted to read a piece that talked directly to the experience and team structure of game … [Read more...]
How to Effectively Direct Actors
George Spanos has published a new interesting article at his website Game Sound Design, covering several points about Directing Actor Sessions. Voice direction is definitely not a task for the under-prepared. It requires a lot of patience, empathy, and as much experience as possible to get it right. Some of the best voice directors out there, be it for film, television, or … [Read more...]
The Sound of Star Trek Dissected at MPSE Show
Great article at MPSE with some of the main ideas about the sound of Star Trek exposed at Special MPSE Show, which we talked about earlier. The sound effects of J.J. Abrams’ Star Trek were a perfectly crafted mix of both original effects as well as sounds that remained true to the original series. The exciting, trial-and- error process of how that soundtrack was constructed … [Read more...]
Rob Bridgett Special: The Role of an Audio Director In Video Games
The audio director’s role in games is very similar to the role, defined by Walter Murch, of the ‘Sound Designer’ in film, whereas the role of ‘sound designer’ in games, has a very different implication. (Although to be honest, I still think the perception of a ‘sound designer’ in film, to a wider audience, is that of someone who creates cool sound effects, rather than someone … [Read more...]
Rob Bridgett Special: 50 Cent: Blood on the Sand
Another great work of Rob Bridgett: This was the first experience for me as an audio director dropped into a project as it hit production, so many of the things that are so important to game development like getting to know the team and understanding the project both from a detailed implementation perspective and simultaneously a high-level had to happen very quickly. Joining … [Read more...]
Rob Bridgett Special: A Post Production Model for Video Game Audio
Check this fantastic article given by Rob Bridgett, called "Post-production sound: a new production model for interactive media". One of the most profound differences between film sound design and game sound design is that where film contains linear visual footage against which any number of sounds can be synchronized and blended, a game triggers individual sounds based on … [Read more...]






