The May's Issue of Develop Magazine contains a very interesting article about the interactive dialogue on Heavy Rain. Take a look: With the success of Heavy Rain, narrative is once again thrust to the forefront of game development. Like casual and social gaming have recently done in their own areas of the gaming spectrum, Heavy Rain has broadened the interactive experience in … [Read more...]
Jim Stout Special: Cool Hardware for Sound Design
In this video Jim talks about his favorite hardware tools for sound design. If you need more information about any of those devices, feel free to ask in the questions post. … [Read more...]
Jim Stout Special: Making Atmosphere Sounds
Jim Stout is back with another video tutorial, showing how to make atmospheric/wind style effects with synths and processing. Tools: Neko | Sylenth 1 | Reaktor … [Read more...]
Ego
"Lose the ego. Do great work and take pride in it, but don’t be arrogant about how great you think you are." - Chuck Russom … [Read more...]
Jim Stout Special: Making a Scary Voice Effect
Here is a new video tutorial created by Jim Stout. This time Jim is showing how to make a Poltergeist style scary voice effect using Logic (you can do the same process in any other DAW). … [Read more...]
Your Questions to Jim Stout
Now, you have the opportunity to do your own questions Jim Stout. Please read the exclusive interview first. Maybe you can find your answer there. … [Read more...]
Jim Stout Special: Creating Organic Textures with Alchemy
The first video of the Jim Stout Special! Here's Jim showing how you can manipulate your own samples with Alchemy, to get lots of different sounds from organic sources. Tools: Open Labs NeKo | Camel Audio Alchemy … [Read more...]
