Here is the final article of the great David Farmer Special, an interview we had with him, talking about his work on LOTR. I tried to ask for the stuff you can't find detailed in other interviews or the BTS of the DVDs, so... Hope you enjoy it! Designing Sound: When did you start on the films and how what were initial conversations with Peter Jackson and company like? David … [Read more...]
David Farmer Special: Video Tutorials on Elastic Audio and Surround Panning Automation
David Farmer has created two amazing video tutorials for his Designing Sound Special. Take a look: Using Glide to Automate Surround Panning in Pro Tools [youtube]http://www.youtube.com/watch?v=-R9nwI4o4To[/youtube] Elastic Audio in Pro Tools - Basics for Sound Design [youtube]http://www.youtube.com/watch?v=1NOP-D4RnTU[/youtube] … [Read more...]
Sonnenschein's Webinar Report: Week III – Rules Of the Brain Road
Today is the fourth webinar from the Sound Design for Pros webinar series of David Sonnenschein. I'm going to give you a little reprot about last week's work. The las webinar was really great. David started reviewing several of the homework sent for that class. Then he talked about brain, and how humans perceive sound and process it. He give us a lot of different techniques … [Read more...]
Implementing Sound for "Ace Attack" (iOS)
My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]
David Farmer Special: Field Recording Videos
[youtube]http://www.youtube.com/watch?v=xHI0-oA9UKg[/youtube] David Farmer has published more than 20 videos taken from his field recording sessions. You'll find a very good dose of inspiration. From worldizing, to ambience recording, fails, accidents and more. It's great! Feel free to go to David Farmer's YouTube Channel and have fun! … [Read more...]
Audio Implementation Greats #8: Procedural Audio Now
This months Audio Implementation Greats series returns with the overarching goal of broadening the understanding of Procedural Audio and how it can be used to further interactivity in game audio. While not specifically directed at any one game or technology, the potential of procedural technology in games has been gaining traction lately with high profile uses such as the Spore … [Read more...]
The Workflow of Soundelux's Supervising Sound Editors
The September/October issue of the Editors Guild Magazine is now online and includes a very interesting article about the workflow and tools of three supervising sound editors of Soundelux: Scott Martin Gershin, Mark Stoeckinger and Mark Mangini. Also there are several comments from Bill Johnston, senior vice president of Engineering and Technical Services for CSS Studios. “My … [Read more...]



