The December/January issue of Develop Magazine is available to download or view online. There you can find a very cool article (Page 61) about the sound of "James Bond 007: Blood Stone", featuring lead sound designer Mathias Grunwaldt and composer Richard Jacques. There's also a nice article (Page 66) about the voice casting for Fable III. Develop Magazine - Dec '10/Jan '11 … [Read more...]
SWC: Sound and Music of “Fighter” Panel
[vimeo]http://vimeo.com/18467267[/vimeo] SoundWorks Collection has released a new video, featuring a panel with the sound team behind "The Fighter": The SoundWorks Collection recently captured an intimate discussion with the sound team of Director David O. Russell's "The Fighter". In this 50-minute discussion, we are led through the creative process by Supervising Sound … [Read more...]
Passion and Joy
"The most important advice I can give is to do this because you love it, and it brings you joy. If it’s part of you and you can never get enough, you are on the right track." -Frank Bry … [Read more...]
MIX Magazine – Sound for Picture: “True Grit”, “The King’s Speech” and “127 Hours”
MIX Magazine recently published several articles on sound for picture. Let's read: SFP: "True Grit" You never know what fascinating world directors Joel and Ethan Coen are going to visit. Their 2009 entry was the Oscar-nominated A Serious Manabout an introspective Jewish fellow in suburban Minneapolis in the late ’60s. The year before that brought us the wacky comic caper Burn … [Read more...]
January’s Featured Sound Designer: Tim Walston
New year, new month, and of course... new guest: Tim Walston, a fantastic person and very talented sound designer/editor who will share lots of cool things with us during this month. Bio Tim Walston was born in Northridge, CA, a suburb of Los Angeles, and spent most of his early years unknowingly growing up very close to major Hollywood film studios. His twin passions growing … [Read more...]
Audio Implementation Greats #10: Made for the Metronome
[Written by Damian Kastbauer for Designing Sound] If you talk to anyone in game audio today about successful tempo synced synergy between music and sound effects it wont take long for your discussion to end up at REZ and the work of Tetsuya Mizuguchi. The quintessential poster boy for synesthesia in video games and a stunning example of overt spontaneous interactive music … [Read more...]
Frank Bry Special: Reader Questions
Here are the answers to the questions you sent for Frank Bry. Hope you enjoyed the special as we did. Many thanks to Frank for the amazing work! Designing Sound Reader: Would you care to share your full gear? Some recording dos and dont's too perhaps? :) And they sound so clean! How post-processed are these samples? FB: Thanks for the kind words. My gear consists of a Sound … [Read more...]



