[Written by Frank Bry for Designing Sound] In early 2005 I was scrambling to finish up Dungeon Siege II, in a mad dash to gold master, and I was approached by the producer for Supreme Commander (abbreviated SupCom). I was asked to come up with a hundred or so sound effects for aN E3 demo and to a create a full on audio track for a cinematic trailer. I was so busy working 16 … [Read more...]
Frank Bry Special: Sound Effects Transformation: From This to That
[Written by Frank Bry for Designing Sound] I don't often have time to mess around with the sounds I record. Between recording new sound effects and game sound design, I am just tapped out as far as time is concerned. The remainder of my available time involves cataloging new assets, editing metadata, or editing sounds for a new release. Every now and then I will wander off … [Read more...]
The State of Post-Production Film Sound, a Report by John Kassab
Sound Designer John Kassab, who shared the Harry Potter interview with us some days ago, has sent me very interesting report he just finished about the state of post-production film sound in both conceptual and technical ways. The text includes some introductory theories, detailed analysis of different topics, and also interviews with sound professionals from different sides of … [Read more...]
Frank Bry Special: The Making of Ultimate Fire Sound Effects Library
[Written by Frank Bry for Designing Sound] This is a little different from my previous articles. I had planned to write a massive article on the making of the library. I have been writing so much lately that I thought it was best to give the written language a break from my abuse and half baked prose. I decided the making of this library was best told with visual images and … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 2]
[Written by Frank Bry for Designing Sound] Welcome to Part 2 of my metadata madness. I am going to share the metadata input process I go through as a sound effects library producer using Soundminer Pro and a few other programs that assist in my least favorite part of making a sound library. The metadata techniques here deal with sound effects organization and final product … [Read more...]
Frank Bry Special: Methods of a Metadata Madman [Part 1]
[Written by Frank Bry for Designing Sound] I have a love-hate relationship with metadata. I love it because it enables me to efficiently and accurately find exactly the sounds I'm looking for. I hate it because it can be a tedious, time consuming process, one that I would like to outsource to my alien clone living on Mars (if I had one). I love it because once it's done, … [Read more...]
10 New RODE Rage Interviews with Entertainment Audio Professionals
[youtube]http://www.youtube.com/watch?v=j4w7pGbqLMc[/youtube] As I told yesterday, RODE has started new video series called Rode Rage, where Ric Viers interviews several professionals of the entertainment audio world. Well, they have published more videos, including very cool interviews with other ten sound professionals, including: (Links to DS TV. Complete playlist … [Read more...]



