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SFX Lab #1: Experiments on Pressure, Blow Holes

April 22, 2011 by Miguel Isaza

Welcome to SFX Lab, the "laboratory" of sound effects, a place dedicated to experiment and explore sound libraries with the goal of learning different kinds of sounds and some of its morphing features. We take libraries of a certain theme and put them through some experiments. Think about not only what you will learn, but also for what your ears are obtaining. Some time ago, … [Read more...]

Using Dropbox for Sharing Pro Tools Sessions Between a Group

April 22, 2011 by Miguel Isaza

Charles Deenen has published a useful guide on his site explaining how to setup Dropbox for sharing Pro Tools sessions quickly between a group of people, in the cloud. Dropbox allows you to work “virtually” in a group with Protools, sharing sessions almost instantly. However there are a few rules to follow during the workflow, to make this process smooth. The following is … [Read more...]

Rodney Gates Special: Early Challenges – Authoring Sound for “Darkwatch” on Two Very Different Platforms

April 20, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] All SKUs are created equal…right? It is a common question every time a new game is released on the console platforms: “I have both systems. Which version should I buy?” In a perfect world, any game created for the consoles would run just perfectly on them, without any performance edge leaning towards one machine or the other. … [Read more...]

Rodney Gates Special: How I Spend My Vacations: Field Recording

April 18, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Serenity Now! Nothing can be more peaceful than sitting quietly for several minutes at a time in a unique location recording the living world in front of you. Your eyes and ears are alert and observant of everything that’s happening as the recorder captures it all. There is a calm that comes over you and for the first time in a … [Read more...]

Rodney Gates Special: Learning to Listen: Using Sounds out of Context

April 14, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] The Blank “Page” As we sit at our desks each day, creating new sounds for a game, it’s important to think outside the box when it comes to choosing your source material from which to design from. Most of the sounds you hear in games or film are usually not a single recording edited and dropped into place to represent the things … [Read more...]

Box of Toys, New Website Dedicated Explore Canada’s Post Production Audio Industry

April 14, 2011 by Miguel Isaza

Niall Collins and John-Paul Borchardt have recently launched Box of Toys, a new blog dedicated to explore the audio post industry on Canada, but also sharing a useful news, videos, articles, and all kind of general content. Box of Toys is a platform to broadcast new, exciting and nerdy audio related news to you, the surfer! From video interviews with today’s top Canadian post … [Read more...]

AudioMedia: The Sound of “Submarine”

April 13, 2011 by Miguel Isaza

The April's issue of AudioMedia is available on-line and includes an article on the sound of "Submarine". Paul Mac talks with the crew behind the sound the film, including re-recording mixer Nigel Heath, sound mixer Martin Beresford, sound engineer and music mixer Jake Jackson and director Richard Ayoade. "The director wouldn't say to the actors, 'walk four and half paces, stop … [Read more...]

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