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Rodney Gates Special: Reader Questions

April 29, 2011 by Miguel Isaza

Designing Sound Rearder: What technique (or tip) you wish you had known when you first started doing sound design professionally? Rodney Gates: I wish I knew how to make something sound large, other than just using reverb tail. One way this can be achieved is by pitching something at multiple intervals – an octave down, two octaves down, and blending with the original. This … [Read more...]

Rodney Gates Special: A New Role – Becoming Audio Director

April 29, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] In early June of 2010, I became Sony Online’s Audio Director for San Diego. So how has this experience been so far? I’ll dive into a few points. A Delicate Balancing Act When I started working at this company, my primary focus was as a Senior Sound Designer on “Clone Wars Adventures”. It was very different for me as I was initially … [Read more...]

The Making of DTS Sound Signature, by Diego Stocco

April 28, 2011 by Miguel Isaza

Diego Stocco has made music from sand, from a three, has recorded a burning piano, and made lots of custom and crazy instruments by himself. His work combines sound design and music scoring, along with experimentation with real world objects and environments. A great example of that is his last video, where he shows the elements he recorded in order to get interesting sources … [Read more...]

Rodney Gates Special: Coming Full Circle – Spearheading “Clone Wars Adventures”

April 28, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] It seems perfectly fitting that with the Star Wars films being such an influence for me as a Sound Designer, when the opportunity came up to become the Lead on “Clone Wars Adventures”, a joint venture between Sony Online Entertainment and Lucasarts, it was hard to resist. Hit the Ground Running When I started on the game, it … [Read more...]

Rodney Gates Special: Designing Vehicle Audio for “Transformers: War For Cybertron”

April 26, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Home Digs “Transformers” is a mega-hit franchise for Hasbro with a huge fan base fueled by cartoons that beckoned to us in our formative years during the 80’s. The battle between the Autobots and the Decepticons has raged on for decades now, with seemingly no end in sight, and we still line up to see it, be it new toy line, game, … [Read more...]

Pitch Shift Vs. Speed Shift

April 25, 2011 by Shaun Farley

Colin Hart has posted an interesting article over on his website. The article is in response to an idea that David Sonnenschein and I discussed when talking about Colin's winning entry in January's Sound Design Challenge. Specifically, we were wondering if there was a perceivable difference between a 192k recorded file when it was pitch shifted via plug-in processing, or when … [Read more...]

Rodney Gates Special: Creating Hand-to-Hand Combat Audio for “Robert Ludlum’s The Bourne Conspiracy”

April 22, 2011 by Miguel Isaza

[Written by Rodney Gates for Designing Sound] Jason Bourne – One Skilled Fighter Jason Bourne is one of my favorite characters brought to the silver screen in the early 2000’s. More realistic and practical than James Bond, he made for a great character to watch. I loved the tightly-choreographed fight scenes in the films, so when we set out to begin development of a game … [Read more...]

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