Synthesis is a vast of possibilities. It allows us to create sound, destroy it, and morph seamlessly between the two. From building up sine wave oscillators through the classic form of Aggregate Synthesis, called Additive Synthesis, to using granular synthesis to bend speed, pitch and formant, these algorithms can produce an almost staggering breadth of audio … [Read more...]
Music through Culture: An Interview with Brian D’Oliveira
Brian D'Oliveira is a composer based in Montreal, Canada, and the founder & Creative Director of La Hacienda Creative, where they focus on creating unique, bespoke music and sounds for the video-game industry, as well as for film, TV and the manufacturing sector. Some of his credits include Papo y Yo, Tearaway, Resident Evil Biohazard and Little Big Planet 3. … [Read more...]
Sunday Sound Thought #101: Unplug
I appreciate the irony of writing this for my volunteer gig, on the weekend, after months of working overtime. I need a break. We all do. … [Read more...]
Annual Pre-GDC Meetup on Sunday March 18th
Wait, why is there a company logo at the head of this post?! For the last few years, we've held a community meetup in San Franciso the Sunday of the week of GDC. We're continuing that tradition this year, but this time we've got a sponsor! You may have spotted this on our Facebook or Twitter feeds already, but this year we're doing something a little special. Thanks to UVI's … [Read more...]
Sunday Sound Thought #100: The Benefits of Unique Perspectives
I’ve been reading a book in my spare time called How to Win Friends & Influence People, by Dale Carnegie, and have been shocked by how applicable the book’s lessons are to everyday life. Carnegie’s thoughts and experiences are more than just useful for people running companies or trading stocks; they are important for us, as artists. There was one point in particular that I … [Read more...]
Sound Designer Closeup: An Interview with The Noiseworks’ Co-Founder David Philipp
Meet David Philipp: Sound Designer and Co-Founder of The Noiseworks Ltd. Based out of London, UK, David’s work has appeared on many release trailers for Total War: Warhammer and Warhammer II as well as the Total War titles, including Rome II, Attila, Kingdoms, and Warharmmer (where he was a lead creature designer). He is also a recordist and designer for the Boom Libraries, … [Read more...]
Monthly Theme: History Of
In all of the industries we sound professionals work in, we are constantly looking to the future. We are looking forward at deadlines, new projects, vacations, conventions, invoices, and bills. In my experience; the past history of what we do and how we did it is a bit deemphasized. We live in a time where there are museums for video games, TV, and film but I am not aware of … [Read more...]






