• Home
  • About
  • Site Policies
  • Contact

Designing Sound

Art and technique of sound design

  • All Posts
  • Featured
  • News
  • Interviews
  • Reviews
  • Tutorials
  • Resources
    • VR Audio Resources
    • Independent SFX Libraries
    • Events Calendar
  • Series Archives
    • Featured Topics
    • Featured Sound Designers
    • Audio Implementation Greats
    • Exclusive Interviews
    • Behind the Art
    • Webinar/Discussion Group Recordings
    • Sunday Sound Thought
    • The Sound Design Challenge

Monthly Theme: Sound for Live Theater

October 3, 2016 by Richard Gould

"Stand-by SQ 01, monthly theme... monthly theme Go!" Ok, so this month we're going to be taking a look at the world of sound for live theater. This is the world where many argue the term "Sound Designer" found its first use. A world where multi-channel discreet sound systems going into the hundreds of speakers could be found long before film. Where the dynamic, adaptive … [Read more...]

Finding Success in Failure

September 29, 2016 by Richard Gould

Last year I wrote a piece for DesigningSound caled "Failure in the Pursuit of Perfection" in which I shared how perfectionism sometimes led me to total and utter failure. I thought it might be interesting in this month of "Failure" to take a look at how the reverse can also be true. Of course there are some mistakes that are just that, errors, flubs, muddles, gaffes, … [Read more...]

Monthly Theme: Pure Sound Design

August 1, 2016 by Richard Gould

The word "audience" is derived from the Latin word "audire", which means "hear". From musique concrète to pop music, radio imaging to radio dramas, audio books to audio tours, there are still times in our overly sensory stimulated lives when we're asked to simply, "just, listen". Typically though, whenever you're playing the role of an "audience" member (whether you're watching … [Read more...]

A Decade in the World of Audiocraft – An Interview with Rhonda Cox

July 27, 2016 by Richard Gould

We're excited to bring you an interview with Rhonda Cox which was originally slated for March 2015 during our "Women in Audio" theme. It had to go though some PR approval and we're now thrilled to be able to share it with you. Rhonda has been in the games industry for over a decade and is currently an Associate Producer at Blizzard Entertainment where she oversees task … [Read more...]

The Importance of 3D Audio for VR

June 30, 2016 by Richard Gould

This is a guest contribution by Chris Hegstrom. Chris started his audio career doing live sound for Blue Man Group while studying Music Synthesis at Berklee College of Music. He got into the games industry by way of web audio & shipped console titles like Lord of the Rings: The Two Towers, Star Wars Ep. 3, Burnout Paradise & God of War 3. In 2010 he joined Microsoft … [Read more...]

What Is Soundlister? – An Interview with Asbjoern Andersen

June 14, 2016 by Richard Gould

Asbjoern Andersen is a composer in Danish audio production company Epic Sound (www.epicsound.com), where he works with sound designer David Filskov and orchestral composer Simon Ravn on audio for games, film, television and for product branding. He’s also the founder of A Sound Effect (www.asoundeffect.com), a site for independent sound effects, and he’s the co-founder of … [Read more...]

“How did you get your start in the industry?”

June 7, 2016 by Richard Gould

This is a guest contribution by Ashley Coull. Ashley is the Audio Coordinator at Anki, a robotics and tech company dedicated to making artificial intelligence accessible to the everyday consumer. Fueled by passion and sometimes beer, she loves interesting research, good conversation, and new friends.   “How did you get your start in the industry?” There is no … [Read more...]

« Previous Page
Next Page »

Posts By Month

Copyright Info

All content on Designing Sound is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.

Copyright © 2026 · Magazine Pro Theme on Genesis Framework