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Sunday Sound Thought #60 – A Perspective on the Growing Pains in VR

February 19, 2017 by Richard Gould

The term "VR" encompasses it all. The platform, the technology, the medium, the content, all of which are experiencing a rapid development, rapid failure period during which we have no agreed upon procedures or format. Currently we have just a few key players developing different pieces of hardware with different capabilities and its yet to be seen whether they will continue to … [Read more...]

Women In Sound

February 17, 2017 by Richard Gould

This is a guest contribution by Sarah King who works at Grand Central Recording Studios in London, a sound design and audio post production facility, creating award winning sound for TV, cinema, online, interactive audio and radio productions. Having worked within the creative sector for the last 10 years, the latter four of which at Grand Central Recording Studios … [Read more...]

Monthly Theme: Radio and Podcasts

February 1, 2017 by Richard Gould

Buggles said that video would kill the radio star. But despite the turbulent history of audio/visual entertainment innovation, here in 2017 amidst 3D films, world-wide online video games and virtual reality, radio remains. From AM/FM on your morning commute though to the 1's and 0's of Digital Radio, Streams and Podcasts on your phone, this medium has long been a sonic … [Read more...]

Auditory Icons

November 24, 2016 by Richard Gould

Guest Contribution by Chris Didlick The term ‘auditory icons’ was coined by Bill Gaver in the early 1980’s during his research into the use of sound for Apple’s file management application ‘Finder’. This term has become commonplace in the shifting world of digital and is deemed the sonic equivalent to visual icons seen within most operating systems, whether that be on your … [Read more...]

Dehumaniser II v1.2.1 Review

November 23, 2016 by Richard Gould

I remember remarking to an audio plug-in developer at GDC earlier this year that for a plugin to be widely adopted amongst working professionals (especially those in the film post-production community) I felt that before anything else, it had to save the user time. Original ideas, new workflows and cool sounds are all well and good, but if it extends an already complex and … [Read more...]

BaseHead 4.x Review and Dev Q/A

November 17, 2016 by Richard Gould

Sound library software isn't a particularly sexy category of product. They don't direclty improve the sound of your work and they often look very utilitarian,  but for professionals, they are an indispensable tool that saves time by making your pallet of sounds more immediately accessible and navigable. In that spirit, I'm abandoning convention and to save YOU time as you read … [Read more...]

Sound That Fits The ($10) Bill – An Interview with Nevin Steinberg, Sound Designer for “Hamilton”

October 4, 2016 by Richard Gould

We're kicking off this month of "Sound for Live Theater" with a very special interview with Nevin Steinberg who was kind enough to answer some of our questions about the world of sound for theater, and also some specific questions regarding his work as the Sound Designer for the musical "Hamilton" by Lin-Manuel Miranda. Nevin is a Sound Designer who's worked on over fifty … [Read more...]

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