Nicolas Fournel has had a long career with game audio and has been at the forefront in the research and development of audio tools. He maintains procedural-audio.com, a repository of procedural audio information and the recently created the Procedural Audio Interest Group. He was more than happy to add his voice to the procedural audio series based on his varied experiences in … [Read more...]
RjDj – Crafting ‘Dimensions’
Robert Thomas and Joe White from RjDj, known for crafting interactive sound-musical worlds on iOS devices, were kind enough to spend an afternoon sharing their thoughts on interactive soundscapes and music, technical and creative limitations, Pure Data, procedural techniques and their latest app 'Dimensions'. You most definitely would have heard of their 'Inception App', … [Read more...]
Procedural Audio: Interview with Andy Farnell
[Continuing with the procedural audio series...] Andy Farnell - a familiar name in computer audio - is a computer scientist, sound designer, author and a pioneer in the field of procedural audio. He is a visiting professor at several European Universities and a consultant to game and audio technology companies. His book, 'Designing Sound', is a bible for procedural sound and … [Read more...]
The Sound of ‘Pugs Luv Beats’
[This is a first of a series of interviews/articles on procedural/generative sound] 'Pugs Luv Beats' is a hilarious music composition game for iOS devices developed by Edinburgh based studio Lucky Frame. It's about guiding pugs (in costumes) around a galaxy of worlds, whilst creating an endless variety of music. It sounds fantastic and runs on a generative sound/music engine … [Read more...]
Year end Sonic-mash: the soundscape!
First: a BIG thank you to all the contributors, this wouldn't have been possible without the sounds! How did this work? The Max/MSP patch works by playing random files in a random sequence and from random points within the files. If left by itself it can play these files back in this random order to create a never-ending soundscape. Although, there are a few controls to help … [Read more...]
Design Toolbox #2 – Kontakt
For this second post of the Design Toolbox series, I thought it would be nice to explore a sampler and it's application in sound design. Kontakt has been around for a long time and is widely used by musicians, and lately amongst more sound designers too. I haven't used it since version 2 (years ago), and my MIDI editing skills in Pro Tools are not the best. I thought it would … [Read more...]
Year End Sonic-mash!
I've been developing a generative sound-scape app in Max/MSP - drop in a bunch of files, specify a few values and it will spit out a sound scape which can run for......ever..... Since it is that time of the year when most people are going to be celebrating/holidaying/having-a-good-time in some form or the other, I thought it would a good idea if we could create a sonic-mash of … [Read more...]






