Peter Drescher has put together a wonderful overview of working with FMOD and the Android operating system with a breakdown of examples on the O'Reilly Community blog. FMOD is a popular game audio development system by Firelight Technologies, in Melbourne, Australia. It is used to create sophisticated interactive soundtracks for Xbox, PS3, PC, and iOS games. Representing a … [Read more...]
Madden NFL 12
SVG has published a short article on the sound of 'Madden NFL 12'. It primarily features Jesse Allen, the audio director, describing how the crowd sounds were recorded and engineered in to the game. The crowd-ambience sound on Madden 12 was culled from such sources as the local Jacksonville Panthers games and a number of NCAA contests. (EA’s NCAA title includes some audio … [Read more...]
Creating An Immersive Experience
The August issue of 'Post Magazine' has an article about mixing to create an immersive experience - both in 7.1 and 5.1. It features interviews with Craig Henighan for 'Real Steel' (he also talks about crowd and robot design), Mike Minkler for 'Fright Night' (the remake) and Steve Pederson for 'Final Destination 5' (mixed in 5.1 and his thoughts on not using 7.1 and how it … [Read more...]
The Sound of ‘Cowboys & Aliens’
Mix Magazine has published a detailed article on the sound of Jon Favreau's recent film, 'Cowboys & Aliens'. It features interviews with Favreau's long time re-recording mixer/sound designer Chris Boyes, supervising sound editor Frank Eulner, sound designer David Farmer, composer Harry Gregson-Williams, music editor Meri Gavin and score engineer/mixer Malcolm Luker. I was … [Read more...]
Interview with Diego Stocco
FIDM Digital Arts has published a video interview of sound designer/composer Diego Stocco. "Do you have an idea in the first place? You're imagination is the most important plugin you have, 'cause without that you can't do anything. You can have the most expensive gear in the world...but if you don't know what you want to do, it's worthless." Watch, listen and be … [Read more...]
Frank Morrone: Interview
Izotope has published a short interview with re-recording mixer Frank Morrone (Sleepy Hollow, Lost, When We Were Kings). While it is primarily about RX2, it does give some insight into his workflow (7 Pro Tools HD systems!) and preparation for the new J.J Abrams and FOX drama - "Alcatraz" . When I made plans for a lunch with Emmy Award-winning sound mixer Frank Morrone, I was … [Read more...]
WRAUGHK FX – New Independent Library
Robin Arnott has released his first commercial independent library: WRAUGHK FX 001 - Fireballs What you get: 179 fire effects (26 minutes and 50 seconds of flamey glory) delivered as broadcast wav at 192 kHz/24bit and 96kHz/24bit in stereo Left-Right and additionally in stereo Mid-Side, with descriptive filenames and embedded descriptions. Download size is 3.4 GB (zipped) for … [Read more...]





