And....it is time to announce the winners of the Audiofile Engineering giveaway (all selected fairly through a random number generator!): *drum roll* Jordan Fehr Hector Lee Tom (http://perrolulu.com/) Congratulations! You should recieve emails soon. Thank you all for taking part, it was a long list of entrants. … [Read more...]
Triumph – Review (and giveaway!)
[The kind folks at Audiofile Engineering have put together a giveaway of apps - including Triumph. Scroll to the bottom of the page to find out how you can be one of the three lucky people to win!] OS X has suffered from the lack of a good and dedicated audio editor. There was a lot of hope pegged on the release of Sound Forge Pro Mac, but we all know how that went. There are … [Read more...]
AudioMotors by AudioGaming
Procedural audio plugin company, AudioGaming, have released AudioMotors - a plugin (VST/RTAS/AU) to reshape engine sounds. The new groundbreaking plug-in AudioMotors is the latest result of this approach. Based on advanced analysis & synthesis algorithms, this plug-in opens a new era in terms of engine/motors sound design: Imagine you could analyze your vehicle or engine … [Read more...]
Matthew Foust, Audiofile Engineering
Audiofile Engineering recently unveiled Triumph, not just an update to Wave Editor (with lots of new features) but rebuilt ground up to take full advantage of the latest features in OS X. I’ve been giving it a test run and will be sharing my thoughts in the form of a review shortly. Stay tuned for it because it will also include a big Audiofile Engineering app giveaway … [Read more...]
Ambience and Interactivity
[We are currently having a few problems with page formatting and embedding SoundCloud links, please bear with us until we fix it!] ‘Ambience’ is a word with a broad definition. It is perceived differently and can mean different things to different people. We are constantly surrounded by a wide range of sounds - some natural, some man-made. Ambient sounds don’t necessarily have … [Read more...]
Thinking Before Design
With news of a new plugin or new software feature every other week, it is easy to get lost in a myriad of technological ‘solutions’. It is easy to get lost in the "What plugins can I use?" thought. It is easy to forget that sound design is more about communication. It might be interesting and rewarding to take a step back from the computer to … [Read more...]
AudioGaming – An Interview
We've had some inspiring, insightful and practical thoughts about procedural audio in the past few interviews. We've not only looked at what can ideally be possible with it, but also what its limitations can be. For those of you who keep up with game audio news, AudioGaming must not be new to you. They are a few years old with the sole purpose of developing next generation … [Read more...]




