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AudioMotors by AudioGaming

December 1, 2012 by Varun Nair

Procedural audio plugin company, AudioGaming, have released AudioMotors – a plugin (VST/RTAS/AU) to reshape engine sounds.

The new groundbreaking plug-in AudioMotors is the latest result of this approach. Based on advanced analysis & synthesis algorithms, this plug-in opens a new era in terms of engine/motors sound design: Imagine you could analyze your vehicle or engine sounds to use them in a completely different new way: you can now drive them!

From a single recording done on a parking lot, the plug-in is able to generate any engine speed on demand and gives you instant access to any detected RPM seamlessly. Use interior or exterior sounds and use automation in your favorite DAW to get the perfect fit and feel for your vehicle scenes.

You can generate at will any acceleration, deceleration and rolling sounds. Whether it’s a hot pursuit or interior rolling sounds while characters are having a conversation, with AudioMotors the audio scene is constructed in seconds!

Anyone who’s tried to create dynamic engine sounds out of static recordings knows how difficult it can be. AudioMotors looks promising. Look out for a review on DesigningSound soon!

You can watch a few videos and try/buy the plugin here. Its also on sale for 2/3rd of its price.

Related: AudioGaming – An Interview

Filed Under: news

Trackbacks

  1. Klangrausch 85 « KLANGDIEB says:
    December 16, 2012 at 2:34 pm

    […] PlugIn audiomotors kann Fahrzeughochläufe anhand bestehender Sound Files abspielen. (via: Designing Sound) Bewerten:Share this:FacebookGoogle […]

  2. Klangrausch 85 | KLANGDIEB Klangrausch 85 | Der Sound Design, Field Recording und Audio Branding Blog! says:
    December 17, 2014 at 10:43 pm

    […] Das PlugIn audiomotors kann Fahrzeughochläufe anhand bestehender Sound Files abspielen. (via: Designing Sound) […]

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