David Farmer has created two amazing video tutorials for his Designing Sound Special. Take a look: Using Glide to Automate Surround Panning in Pro Tools [youtube]http://www.youtube.com/watch?v=-R9nwI4o4To[/youtube] Elastic Audio in Pro Tools - Basics for Sound Design [youtube]http://www.youtube.com/watch?v=1NOP-D4RnTU[/youtube] … [Read more...]
Soundminer HD Officially Announced
Soundminer has officially announced Soundminer HD, a new version of the sound database manager based on the V4 Engine, and including a lot of new features and improvements. Now they'll be offering two different products: Soundminer HD and Soundminer HD Plus, with no differences between Mac and Win versions. Soundminer HD is a new lower cost product line that offers users … [Read more...]
Sonnenschein's Webinar Report: Week III – Rules Of the Brain Road
Today is the fourth webinar from the Sound Design for Pros webinar series of David Sonnenschein. I'm going to give you a little reprot about last week's work. The las webinar was really great. David started reviewing several of the homework sent for that class. Then he talked about brain, and how humans perceive sound and process it. He give us a lot of different techniques … [Read more...]
Wwise Gets Better: New Convolution Reverb, Effects, Sidechain, Integration Demo, 46 Tutorials on YouTube
[youtube]http://www.youtube.com/watch?v=H50NRzZnd5k[/youtube] Audiokinectic has released the 2010.2 version of Wwise, one of the most popular audio middleware solutions for audio implementantion on video games. The new version includes a lot of new things, such as side-chain support, new effects, a new convolution reverb, new integration demo, xWMA support, etc. Here's the … [Read more...]
Making Sci-Fi Weapons with Fireworks Library [Review + Demo]
It's time for another review and demo of a HISS and ROAR library. Now is the turn for an amazing library: Fireworks, recorded by Tim Prebble with other three recordists. The Library The library includes several kinds of fireworks and different performances for each one. Also, they recorded the library in multi-channel 192kHz WAV format, so you can find several takes from each … [Read more...]
Soundscalpel's Interviews with Ric Viers and JR Fountain
The guys at Soundscalpel have published two interviews on their articles section, one with Ric Viers (The Sound Effects Bible, Blastwave FX, The Detroit Chop Shop) and other with JR Fountain (Big Room Sound). Some sounds must be very difficult to record/create. Are there any particular sound effects you have had to make that stand out as problematic and what was involved in … [Read more...]
Implementing Sound for "Ace Attack" (iOS)
My friend David Steinwedel has sent me an interesting article he wrote about the audio implementation process of a game called Ace Attack, coming soon for the iOS platform. Ever since Pong premiered, audio implementation in games has mostly been thought out in the same way: For every action on the screen, a sound must play with that action. This one-to-one relationship between … [Read more...]




