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Best Sound Design Categories Return To Tony Awards

April 26, 2017 by Michael Klier

3 years after their controversial removal the Tony Awards have announced that they will be reinstating the categories of "Best Sound Design of a Play" and "Best Sound Design of a Musical" starting season 2017-2018. Starting next season, Best Sound Design of a Musical and Best Sound Design of a Play will be reinstated to the list of competitive Tony Award categories with a new … [Read more...]

Gamasutra: VR cockpit audio in Gunjack 2: End of Shift

April 14, 2017 by Michael Klier

As part of their ongoing Game Design Deep Dive Series, Gamasutra just published an article by Alex Riviere (Audio Director at CCP Shanghai) on the audio in Gunjack 2: End of Shift. https://www.youtube.com/watch?v=Uz8RyoMgSCM&feature=youtu.be You can read the full story here. … [Read more...]

ProSoundEffects: “Upgrade Your Sound Design Rig” Giveaway

April 12, 2017 by Michael Klier

ProSoundEffects is currently running the "Upgrade Your Sound Design Rig" Giveaway with four prize bundles totaling $15,000+ in audio tools. Avid Pro Tools HD, iZotope RX Post Production Suite, Nugen Audio Halo Upmix, and BaseHead Ultra are among the prize offering of popular audio software tools used to boost the quality of work for sound professionals in film, television, … [Read more...]

Soundworks Collection: The Sound & Music Of Resident Evil 7

April 10, 2017 by Michael Klier

Soundworks Collection just published an exclusive video featuring the sound & audio team behind Capcom's Resident Evil 7: Biohazard. You can watch it here. … [Read more...]

Randy Thom: On Mistakes

April 9, 2017 by Michael Klier

Randy Thom just published a interesting blog post about his thoughts on Mistakes that aligns nicely with our current monthly theme. So, if “creating” is really about discovering something that is already there in a different or scattered form, then how best to do this discovering? You have to become a connoisseur of mistakes, accidents, and the unintentional. -- Randy … [Read more...]

Atlas Obscura: The People Who Decide What the Inside of a Human Body Sounds Like

March 29, 2017 by Michael Klier

Atlas Obscura has published an interesting article about how Sound Designers tackle sounds inside the human body. According to Hughes and Babcock, those decisions are mostly based on the infrastructural makeup of the body, and the idea that, as the camera zooms through this environment, it’s encountering different materials. “If there’s a bone, we’re going to hear cracking,” … [Read more...]

Discogs Launches Gear Database Gearogs

March 27, 2017 by Michael Klier

Music cataloguing database and marketplace service Discogs recently launched Gearogs, an open platform which aims to create the worlds largest database of audio equipment. In an interview with Thump, Discogs CEO & Founder Kevin Lewandowski says: I've also been focusing on what we call our meta-projects. Like applying the Discogs concept to other things. We've started [a … [Read more...]

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