Randy Thom just published an interesting piece on the (over)use of Reverb on his blog. I think another natural tendency of ours also drives us to over-reverb: humans are innately fascinated by reverb. It’s why so few of us can resist blowing our car horns when we drive through a tunnel. It’s why the voices of the clergy seem all the more holy in the echo-y environment of a … [Read more...]
Sunday Sound Thought #65 – Confidence & Self Doubt
I wasn’t really sure what I was gonna write about for today’s Sunday Sound Thought, but the past two weeks I’ve been thinking a lot about self confidence in my work & being a “professional”. The topic is complex but I’m gonna try to summarize a couple of my thoughts. This might turn into a loose rant, consider yourself warned! Confidence & I have been struggling … [Read more...]
The Sound Design Of Star Wars Rogue One
Sound On Sound just released a in depth behind the scenes video of the Sound Design of Star Wars Rogue One. We had the great pleasure of visiting the iconic Skywalker Sound in Northern California to talk to Supervising Sound Editors Christopher Scarabosio and Matthew Wood about world creation, making sci-fi weapons sound realistic, and how some unexpected sampling brought … [Read more...]
AES Forms Group to Explore Audio for New Realities
In a recent press release the AES announced the formation of a new group to advance the science and application of Audio for Virtual, Augmented and Mixed Reality environments. Our initial objectives will include collating the state of the art in audio for new realities across recording, composition, sound design, spatial audio, environmental analysis and auditory scene … [Read more...]
Sunday Sound Thought 61: The Colors Of Sound
Through an article on one of y my favorite blogs, I recently learned about a rare neurological crossing of senses which is called Synesthesia. In one particular manifestation of the phenomena called Chromesthesia, individuals associate sounds with colors & even shapes. Not in a metaphorical sense, like we’re used to for describing sounds, but as actual … [Read more...]
The Technical Details Behind Facebook 360 Audio
In a recent post on the Facebook engineering blog, Varun Nair & Hans Fugal explain in great detail the technical details behind Facebook 360 Audio. You can read the complete article here. … [Read more...]
Valve Launches Steam Audio
After acquiring Impulsonic earlier this year, Valve just released Steam Audio, a new spatial audio solution with physics based sound propagation on top of HRTF binaural audio for games & VR. The Beta of the SDK is available free of charge & currently supports Windows, Linux, macOS, and Android. For more details please visit the official announcement. … [Read more...]






