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SUBTROPICS 24: Experimental Music & Sound Art Festival

June 23, 2017 by Michael Klier

The 24th edition of Subtropics, the globally recognized experimental biennial of music and sound art, aims to ignite the lost art of listening with a summer festival featuring live concerts, sound art installations, workshops and films. Co-hosted by ArtCenter/South Florida, this year’s series will feature live performances from July 6-22 by internationally recognized artists … [Read more...]

Post Perspective: The Sound Of Wonder Woman

June 18, 2017 by Michael Klier

Post Perspective recently published an in depth article about the sound design of Wonder Woman. “I was amazed by Patty’s intent, from the very beginning, to veer away from very high-end sounds. She did not want to have those featured heavily in the film. She didn’t want too much top-end sonically,” says Mather, who handled sound editorial at his Soundbyte Studios in West … [Read more...]

Develop Online: The Sound Design Of Planet Roller Coaster 2

June 17, 2017 by Michael Klier

Develop Online recently published an interview with the audio team at Frontier on the sound design of their latest roller coaster construction sim "Planet Coaster 2". You can read the article here. (see also: Planet Coaster’s Sound Designer Watson Wu Rent Entire Theme Park For Sound Recording). … [Read more...]

Erik Kraber On The Sound Design Of Titanfall 2

June 5, 2017 by Michael Klier

Gameology recently published an interview with Audio Director Erik Kraber on the Sound Design of Titanfall2. You can read the full article here. … [Read more...]

Postmagazine Interview: The Sound Design Of Guardians Of The Galaxy Vol. 2

May 28, 2017 by Michael Klier

The May issue of the postmagazine  features an article where the sound designers of Guardians Of The Galaxy & King Arthur share insight in how they add depth to the stories on screen. You can read the digital edition here: … [Read more...]

Sunday Sound Thought #72: Communication

May 14, 2017 by Michael Klier

This month’s theme “Sound Language & Lingo” made me think a lot about how the communication went on some of my projects. Even though there’s some more or less established lingo when it comes to describing sounds & talking about audio with other members of the community, using the same language while discussing audio with clients & collaborators oftentimes simply … [Read more...]

Video Feature: Martin Stig Andersen: Death In Design

May 3, 2017 by Michael Klier

Jonas Hollerup Helle  did an in-depth feature interview of Martin Stig Andersen, Sound Designer & Composer behind Playdead's LIMBO & INSIDE. https://vimeo.com/215488901 … [Read more...]

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