If you have ever wondered what causes the sound of a dripping tap you might be surprised to learn that it is actually not caused by the drop hitting the water. A recent article on science magazine European Science explains how british Researchers discovered the real origin of the sound. The university also published a short youtube … [Read more...]
Deadline.com: Brett Hinton On The Sound Of Altered Carbon
Deadline.com has recently published an interview with Sound Editor Brett Hinton about his work on Altered Carbon. This being a cyberpunk kind of thing, one thing that we tried to do was to give a little bit of that edgy, deep base-y, synth-y kind of vibe to the weaponry. I wanted to have an edge to it. You can read the full story here. … [Read more...]
Backstage.com: The Sound Design Of Spongebob Squarepants: The Musical
Backstage.com has recently published an extensive interview with Sound Designer Walter Trarbach and Foley Artist Mike Dobson about their work on the Tonyaward nominated musical Spongebob Squarepants. Dobson and Trarbach managed to blur the line between cartoon and live action by incorporating Spongebob’s squeaky footsteps taken from the show and “found object” sound effects … [Read more...]
Stephen Schappler On Using A Stream Deck For Game Audio Production
Having effective workflows is a key factor in all audio disciplines. Senior Sound Designer Stephen Schappler (Netherealm Studios, Mortal Combat X, Injustice 2) just shared an article on his blog on how he integrated the Elgato Stream Deck into his daily workflow with Reaper. You can read the full article here. … [Read more...]
Audiokinetic Blog: Oscar Coen On Player Success Through Sound
Audiokinetic recently published an interesting article by Sound Designer Oscar Coen on how sound can impact player success in games. You can read the full article here. … [Read more...]
Shinesparkers: Interview With Metro Prime Audio Lead Clark Wen
The Metroid Fan Community Shinesparkers has recently published an extensive interview featuring Audio Lead Clark Wen and his work on Metroid Prime 1 and 2. You can read the full interview here. … [Read more...]
Daniel Meuser: Field Recording Diary II
Lewitt Audio has published the 2nd article of a two part field recording diary by Sound Designer Daniel Meuser. In part two Daniel describes how he approached the recording and creation of the environmental soundscapes and foley for the German Feature Film "Die Flaschenpost Insel" and the shortfilm "Golden Record". You can read the full article here. … [Read more...]