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Art and technique of sound design

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Samuel Justice: Rocks – Debris & Impacts

July 15, 2011 by lostchocolatelab

Adding to the increasing number of way to Rock and Roll with Independent Sound Libraries is this newly minted collection from Samuel Justice. Rocks - Debris & Impacts Description The Rocks, Smashes and Debris Library (SMJ-01) is a is a collection of 440 sounds of various rock smashes, impacts, debris and drop sounds. 4 recording sessions including 2 days at an abandoned … [Read more...]

IGDA Perspectives – Audio

June 22, 2011 by lostchocolatelab

The Independent Game Developers Association has released the June issue of their monthly newsletter "Perspectives" which includes a healthy round up of audio related articles: The Audio SIG: What’s In a Name?, Robin Arnott Business Argument for Great Game Audio, John Byrd Settling the Score: The History and Practice of Video Game Music, David Federman Game Design Aspect … [Read more...]

Pre-Production for an Audio Team

June 15, 2011 by lostchocolatelab

Matt Piersall from Gl33k Game Audio churns some creative butter and comes up with a host of hot tips for kickstarting your pre-production on the way to ramping up your production cycle. From sonic concepting to audio slaying, there are some great idea's in there to help begin the process of building the palette for your next project. The following items are things that I have … [Read more...]

AltDevBlogADay: Putting the audio back in “audio programmer”

June 13, 2011 by lostchocolatelab

An insightful piece up on the deep-dive developer centric AltDevBlogADay covering the various perceptions and mis-conceptions regarding the role of audio programmers in the games industry. Dig in for some clarifications of terminologies and forward thinking imaginings: New game designs based on audio analysis, sound effects generated at runtime with procedural audio, … [Read more...]

Audio Implementation Greats #11: Marrying Toolsets

June 10, 2011 by lostchocolatelab

It may be premature for me to turn the focus of the series towards the future, as we find ourselves deep in the throes of the current generation console development, but I think by now those of us submerged in creating ever-expanding soundscapes for games at times suffer under the burden of our limitations. Of course, it isn't all bad, given a set of constraints and creatively … [Read more...]

David Sonnenschein Special: Sonic Strategies & Interactive Sound Games

May 30, 2011 by lostchocolatelab

Today we'll be touching on the interactive side with this months Featured Sound Designer David Sonnenschein regarding his Sonic Strategies: Animal Sounds Memory Game. This is one of many Sound Games to be created by Sonnenschein that open ears and minds to hearing the world in new ways. Focusing on the neurobiology of audiovisual input and memory, the game draws upon film and … [Read more...]

Sound Design and Music in “Hunted: The Demon’s Forge”

May 23, 2011 by lostchocolatelab

Jamey Scott and Kevin Riepl talk about Sound and Music with the developers of "Hunted: The Demon's Forge". Giant Bomb Video: Sound Designers Talk Shop … [Read more...]

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