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Sunday Sound Thought 59 – GUI

February 12, 2017 by Charlie Huguenard

Sunday Sound Thought 59 – GUI

We deal with graphical user interfaces every time we touch a computer, whether that's our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? … [Read more...]

Sunday Sound Thought 57 – Constraints

January 29, 2017 by Charlie Huguenard

Sunday Sound Thought 57 – Constraints

Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible. … [Read more...]

Monthly Theme: Immersion

January 2, 2017 by Charlie Huguenard

Monthly Theme: Immersion

Kicking off the new year with the topic of immersion seems appropriate, particularly coming from that year. … [Read more...]

Monthly Theme: Sound for Interactivity

November 1, 2016 by Charlie Huguenard

Monthly Theme: Sound for Interactivity

Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? … [Read more...]

Turn It Upside Down

October 27, 2016 by Charlie Huguenard

Turn It Upside Down

When we're in the heat of creation, in the final hours before a deadline, or when we're trying to prove ourselves, failure can be a punch in the gut. As creatives, we try to minimize failure, or we at least attempt to mitigate its emotional and practical effects. But what about all those times something unexpected happened, and it gave us the insight and inspiration necessary … [Read more...]

Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

Making a Music System – Wrap Up

Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Making a Music System – Part 4

September 21, 2016 by Charlie Huguenard

Making a Music System – Part 4

Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]

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tunepocketTunePocket Music@tunepocket·
26 May

Download royalty free gunshot sound effects, incl. one shot gun sounds, gun cocking sounds, gunshot with silencer, machine guns, and more #gunshot #sfx #sounddesign #videoediting #gamedev #royaltyfree https://t.co/bTTDQkveKF

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Reel2MReel2Media@Reel2M·
26 May

At Reel2Media we are harnessing the power of smart speaker technology, to deliver cutting edge skills that solve problems and add value. To find out more, click here https://t.co/VAAw7vTW1V #sounddesign #smartspeaker #alexaskill #amazonalexa

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SoniKSoundLibSoniK Sound Library@SoniKSoundLib·
26 May

Listen to #soundcloud preview of our next release! #np https://t.co/S3bxxrnqrh #audiopost #soundlibrary #soundediting #sounddesign #ambisonics #spatial #surround #ambience #roomtones

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asoundeffectA Sound Effect@asoundeffect·
26 May

Want to know what the independent sound effects community has been up to? Hear the very latest SFX libraries here: https://t.co/OUBM2SqMoP #sounddesign #soundeffects #soundlibraries #indieSFX #gameaudio #filmsound #filmmaking #gamedev #indiedev #indiefilm

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OblikLinesOblik Lines@OblikLines·
26 May

Working on new tracks with many instances of Misty Valley ! ⁠
Misty Valley is free for all NI Reaktor users⁠
You can get it here: https://t.co/bb53Gtkw5e

#reaktor6 #reaktor #nativeinstruments #synths #vst #sounddesign #virtualinstrument #musicproducer #obliklines #mistyvalley

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