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Sunday Sound Thought 59 – GUI

February 12, 2017 by Charlie Huguenard

gooey

We deal with graphical user interfaces every time we touch a computer, whether that's our development rig, an ATM, or our phone. How does the design of a GUI affect how we feel about the rest of the associated experience? … [Read more...]

Sunday Sound Thought 57 – Constraints

January 29, 2017 by Charlie Huguenard

rails

Working under tight constraints can make creative work difficult. But working with no constraints at all can make it downright impossible. … [Read more...]

Monthly Theme: Immersion

January 2, 2017 by Charlie Huguenard

library

Kicking off the new year with the topic of immersion seems appropriate, particularly coming from that year. … [Read more...]

Monthly Theme: Sound for Interactivity

November 1, 2016 by Charlie Huguenard

chaplin slapstick

Active. Reactive. Interactive. Hyperactive? How do we approach making sounds for things that make sounds when things happen? What are the considerations and affordances necessary obscure the strings enough to make the sonic marionette believable and delightful? What really defines interactivity? … [Read more...]

Turn It Upside Down

October 27, 2016 by Charlie Huguenard

pathfinding

When we're in the heat of creation, in the final hours before a deadline, or when we're trying to prove ourselves, failure can be a punch in the gut. As creatives, we try to minimize failure, or we at least attempt to mitigate its emotional and practical effects. But what about all those times something unexpected happened, and it gave us the insight and inspiration necessary … [Read more...]

Making a Music System – Wrap Up

September 28, 2016 by Charlie Huguenard

mancala

Hey, cool. We're making music! But it's not really interactive yet. In this lesson, we'll hook up the music system to parameters in the game. We'll also make editing our step sequencer a little easier with some Unity editor scripting. … [Read more...]

Making a Music System – Part 4

September 21, 2016 by Charlie Huguenard

footsteps

Now that we can tick at a constant interval, we can add rhythm and pitch into the mix. To make interesting melodies, harmonies, and rhythmic parts, let’s make a step sequencer. This lesson will go into the details of creating a reusable step sequencer that we can use to control our samplers. … [Read more...]

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