Looking for a new sound design tool? Short on cash? If so, you may be in luck. The Pro Audio Files is giving away three copies of Iris 2! But better act fast on this one. Entries must be in by 5/22. Head here to enter! … [Read more...]
DESTROY! …with Caution
I love building things. I spent a great deal of my childhood building all kinds of creations out of LEGO and K’NEX (and I still do). Of course, one of my favorite parts of the building process was the necessary destruction of the older things to make the new. Working with sound, especially taking apart the normal, everyday sounds to build new and interesting sounds, has always … [Read more...]
Tonsturm’s Massive Explosions – Behind the Scenes
Guest contribution by the fine folks at TONSTURM As the theme of this month is destruction we are really happy to be invited on Designing Sound to share our stories about the production and creation of our latest sound effect library: TONSTURM | Massive Explosions: … [Read more...]
Brighten the Corners of Game Audio
Brighten the Corners of Game Audio This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors I wondered how my life post-freelance would change my experience at GDC. Worried that I might not have the drive to meet and connect with people, without the dependency on hustling for opportunities. … [Read more...]
Review : Generative 2 & Feedback 2
Siren Audio recently released version 2 of their critically acclaimed audio software tools, Feedback and Generative. Originally a part of the Lorelei Suite which they released back in 2011, these stand-alone applications are developed using Max/MSP and give the user a chance to create drones and evolving audio textures very easily. In this review, I will be using audio and … [Read more...]
Aotg.com: Audio Levels and Metering Pt. 1
As part of our continuing goal of promoting greater cross-discipline learning with media editing site Art of the Guillotine (Aotg.com), we'd like to bring your attention to their recent article Audio Levels and Metering: Pt. 1. While the article is largely focused at educating editors on good level and metering practices in non-linear editors, there's some valuable information … [Read more...]
A Sound Effect launches new podcast
Following on the success of their independent SFX marketplace and high-quailty blog, A Sound Effect has announced the start of a new SFX-centric podcast. In the podcast, A Sound Effect's Asbjoern Andersen and Christian Hagelskjær of Hzandbits will be looking at new independent sound libraries, gathering sound design news, and interviewing some of the major players in the … [Read more...]



