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News: SoundToys “Give a Little, Get a Little”

December 14, 2015 by admin

Want to score some excellent plugins from perennial favorite manufacturer SoundToys? Want to give to a worthy charity during the holiday season? Well, good news: you can do both, thanks to a great initiative SoundToys has recently started, called "Give a Little, Get a Little." The idea is, SoundToys will be offering one of their "Little" plugins as a pay-what-you-can … [Read more...]

Who Cares About Game Audio Organizations?

December 7, 2015 by lostchocolatelab

This article is a guest contribution by Damian Kastbauer and does not reflect the views of DesigningSound.org or its Contributing Editors. The article Brighten the Corners of Game Audio, that I wrote earlier this year, attempted to bring forward some of the things that I’ve experienced, specifically at the Game Developer Conference, and have gleaned from conversations with … [Read more...]

Monthly Theme: Sonic Degradation

December 4, 2015 by admin

Sometimes the last thing we as audio professionals want is the degradation of the audio that we are working with, though often, we use sonic degradation for many creative audio endeavours. This month, we would like to explore the good, and the bad of sonic degradation within sound design. As always, we encourage contributions from our community of readers. Please feel free … [Read more...]

What My Deaf Cat Taught Me About Sound

December 1, 2015 by Doron Reizes

Guest Contribution by April Tucker Meet Yuki, one of my cats. She’s a tiny, feisty 6-year-old tabby. Earlier this year, we learned that Yuki had gone deaf after having normal hearing most of her life. She probably lost her hearing gradually, but it wasn’t obvious until one day when I was vacuuming and realized she was right by me, happily curled up and sound asleep. There’s a … [Read more...]

News: The History of Animation Sound

November 17, 2015 by Adriane Kuzminski

Jimmy MacDonald holding the roll of bamboo that was used to create one of the sound layers for the devastating forest fire in Bambi.

It has been said that during times of national economic hardship, people look to entertainment for relief. Taking that with a grain of salt, Walt Disney couldn’t have revealed Mickey Mouse at a better time. Though on the verge of the Great Depression, and with the film industry making its swift yet awkward transition into synchronized sound, Walt Disney Studios … [Read more...]

News: Pro Sound Effects Announces Free Enrollment into Freelancer Program

November 9, 2015 by Adriane Kuzminski

ProSoundEffects Freelancer Program

An extra hour of sleep isn't the only good thing to happen in November (for those of us who live where Daylight Savings still exists and don't mind driving home in darkness). On 5 November, Pro Sound Effects announced their Freelancer Program. If you are an independent sound designer, video editor, or game developer in need of professional audio, Pro Sound Effects is … [Read more...]

New SFX Libraries: October Recap

November 6, 2015 by Adriane Kuzminski

Scattered pumpkins lay in a misty field, eerily highlighted by the dark blue sky, as distant trees sit silhouetted by final rays of dusk.

If you have a release coming up and you would like it to be included in our recap, send us the details through our SFX Independence Submission form at https://designingsound.org/contact-2/sfx-independence-submission/.   I know what you’re thinking. SFX libraries released in October will contain a lot of howls, screams, muahahahaaas... you know, that old chestnut. … [Read more...]

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