As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… In a previous post, I posited that perhaps hearing is a specialized function of touch. An experience I had on … [Read more...]
GDC Roundtable Recap – SUN 3/27 5PM PST
GDC's a week in game audio overdrive, a week-long gathering that resonates all through the following year. Several of Designing Sound's editors, friends and family were fortunate enough to make the trek to San Francisco in time for this year's show. And before the embers have cooled, we thought we'd get together and make some sense out of everything we saw. So join us for … [Read more...]
Sunday Sound Thought 12 – Documenting Vs. Experiencing
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I just got back from a two week vacation to the Philippines, and a lot of my more sound oriented friends asked … [Read more...]
New SFX Libraries: February Recap
If you are releasing a new SFX library and you would like it to be included in our recap, send us the details through our SFX Independence Submission Form. https://designingsound.org/contact-2/sfx-independence-submission As many of us travel to San Francisco for GDC this week, some of our fellow sound designers won't be able treat it as a vacation with assets to create and … [Read more...]
Sunday Sound Though 11 – Natural Spectrum Awareness
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I'll be honest, I lied to you last week. ...well, sort of. Talking about spectrum and perception was really … [Read more...]
Dive Into Code – Part 3 of 3
This article is a guest contribution by Leonard Paul, president of the School of Video Game Audio. He has worked on over twenty AAA and indie games such as 'Need for Speed: Hot Pursuit 2,' 'NHL11,' 'Vessel' and 'Retro City Rampage' as a technical sound designer and composer, and he has also composed for documentaries like 'The Corporation' and the upcoming 'Beep: A Documentary … [Read more...]
Sunday Sound Thought 10 – Spectral Loudness
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span…though this week's is a physiological than philosophical This week's thought isn't anything new. In fact, it's … [Read more...]



